Commit History

Author SHA1 Message Date
  UbitUmarov ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 5 years ago
  UbitUmarov 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 5 years ago
  UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos 5 years ago
  UbitUmarov 9046e5cb9d ubode add position to pid control it stopped flying to prevent slow drifts 5 years ago
  UbitUmarov 6bc8e2413f ubode replace a locklessqueue by .net concurrentqueue 5 years ago
  UbitUmarov 66f46c6846 ubOde: slow down collision events to attachments 6 years ago
  UbitUmarov e08b43569e potencial mem leak 6 years ago
  UbitUmarov 88511bfab2 make ubOde PInvoke follow ms coding rules 6 years ago
  UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 7 years ago
  UbitUmarov 1dc56eb15f ubOde: but only do that if sphere is physical.. 7 years ago
  UbitUmarov 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football 7 years ago
  UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. 7 years ago
  UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 7 years ago
  UbitUmarov a5e3aab575 fix a null ref in ubOde character 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 8 years ago
  UbitUmarov 34dce801b2 put a lock back in ubOde character :( 8 years ago
  UbitUmarov 3abd54082f remove unnecessary lock 8 years ago
  UbitUmarov f1495cb237 ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last) 8 years ago
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 years ago
  UbitUmarov 2d8669ad39 reduce ubOde walking super climbers 8 years ago
  UbitUmarov 2548f240b5 add missing overrides 8 years ago
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 years ago
  UbitUmarov 0a9f06fda7 ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere 8 years ago
  UbitUmarov c303cf7412 ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO) 8 years ago
  UbitUmarov a572a22dd9 ubOde try to improve contact velocity on first avatar collision with terrain 8 years ago
  UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 9 years ago
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 9 years ago
  UbitUmarov f87e284ec2 first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done 9 years ago
  UbitUmarov e9a56d5e19 rename Ubit physics modules 9 years ago