Commit History

Author SHA1 Message Date
  UbitUmarov 51104be6d4 remove SOG.FromPartID from main code and flag it obsolete 7 years ago
  Mandarinka Tasty 7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32; 7 years ago
  UbitUmarov 935510d879 add llGetMaxScaleFactor and llGetMinScaleFactor 7 years ago
  UbitUmarov b82a41d260 change llScaleByFactor (sorry Mandarinka). 7 years ago
  UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow 7 years ago
  UbitUmarov 586e4cf163 ignore prims with shape type none on max size check for physics 7 years ago
  UbitUmarov 6779f41e21 fix linknumbers when unlink the root prim 7 years ago
  UbitUmarov 2338d3d2e5 change spinobject math, and a few minor things 7 years ago
  UbitUmarov fb46eb3344 pass touch_end as other touchs, make blockgrab work on nonphysical also 7 years ago
  UbitUmarov ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 8 years ago
  UbitUmarov 03dba18bb6 let mouse steer work on crossings; some cleanup 8 years ago
  UbitUmarov 8f509af1f4 fix the conditions to do parcel objects autoreturn 8 years ago
  UbitUmarov 426e8a798f (re)fix avatar standup from a child prim on object delete 8 years ago
  UbitUmarov d386bfa1b6 on sog unlink loose the reference to the deleted physics actor 8 years ago
  UbitUmarov e734d526fc on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands 8 years ago
  UbitUmarov c04792142f partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990. 8 years ago
  UbitUmarov 6f5f6431a4 add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still. 8 years ago
  UbitUmarov 32e30afbcb actually that was redundante, already done at low level 8 years ago
  UbitUmarov 8c46ab02c7 move refresh forces into applyphysics 8 years ago
  UbitUmarov e951f4cc96 a few more changes relative to sits crossing 8 years ago
  UbitUmarov 445fb51455 make getBoundsCenter() call GetBoundsRadius() to do the math if needed 8 years ago
  UbitUmarov 00687d5b0f use geometric center and not sog root position in culling 8 years ago
  UbitUmarov bc6c342d01 let radius be radius, not diameter 8 years ago
  UbitUmarov d879e119a8 add object UUID to a debug/warn message 8 years ago
  UbitUmarov 11a8a722df don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code 8 years ago
  Diva Canto e38f16d800 Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4 8 years ago
  UbitUmarov 0eabfb1e3e add some needed InvalidBoundsRadius() calls 8 years ago
  UbitUmarov c02fe98b7d add test option ObjectsCullingByDistance. In future, if true, it may 8 years ago
  Diva Canto e00603f78a New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders. 8 years ago
  Diva Canto 34b308d5b6 Guard against multiple calls to SetOwnerId on one logical ownership change. 8 years ago