UbitUmarov
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371c9dd2af
bad merge?
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%!s(int64=9) %!d(string=hai) anos |
Oren Hurvitz
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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Melanie
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6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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Tom Grimshaw
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a5a1df68c2
Provide the interface for StoreAsset to report success or failure
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Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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Mike Mazur
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a2f07ecd2e
Implemented FetchAssetMetadataSet in DB backends.
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lbsa71
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b99d9bdeb1
* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data
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%!s(int64=15) %!d(string=hai) anos |
lbsa71
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b5502ef3c3
* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
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Mike Mazur
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e12b0a2496
- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
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