Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) f999acd095 minor: remove some mono compiler warnings 13 years ago
  Justin Clark-Casey (justincc) c678b75d65 if a move to target is set underground, constrain it to the terrain height 13 years ago
  Justin Clark-Casey (justincc) 61a931490d move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() 13 years ago
  Justin Clark-Casey (justincc) 831f933ce6 only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position 13 years ago
  Justin Clark-Casey (justincc) 7b2b47530e move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag 13 years ago
  Justin Clark-Casey (justincc) fc64cc2439 Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it. 13 years ago
  Justin Clark-Casey (justincc) 7f6f100c5a When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target. 13 years ago
  Justin Clark-Casey (justincc) ba0c65e028 extend npc move test to check a second movement 13 years ago
  Justin Clark-Casey (justincc) 6f913e8caf eliminate pre-existing unused SP.StopMovement() 13 years ago
  Justin Clark-Casey (justincc) a2f5b4ac9a Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc. 13 years ago
  Justin Clark-Casey (justincc) 0299cb060e eliminate a reset position flag by using functionally equivalent DCFlagKeyPressed 13 years ago
  Justin Clark-Casey (justincc) 6ab01b338f Stop calling the SP.ResetMoveToTarget() code if a target is not actually set 13 years ago
  Justin Clark-Casey (justincc) 31fb6b2d72 remove move to duck walk compensation - no longer required. 13 years ago
  Justin Clark-Casey (justincc) 61d49d4f63 rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule 13 years ago
  Justin Clark-Casey (justincc) 31cea17f8e extend move test to check avatar is moving in the right direction after setting a move target 13 years ago
  Justin Clark-Casey (justincc) 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 13 years ago
  Justin Clark-Casey (justincc) d78fe44191 Add passing but incomplete NPC move regression test 13 years ago
  Justin Clark-Casey (justincc) e0503d397c stop avatar service being set up in NPC TestCreate() - it's no longer used 13 years ago
  Justin Clark-Casey (justincc) a333c60f28 refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere 13 years ago
  Justin Clark-Casey (justincc) 2964467708 get rid of vestigal move to parameters 13 years ago
  Justin Clark-Casey (justincc) b7a3f36c65 enable the NPC module for its regression test 13 years ago
  Justin Clark-Casey (justincc) c1c0d780ee correct config comments mistakes 13 years ago
  Justin Clark-Casey (justincc) 797def8aa4 Put config to enable disable [NPC] module. 13 years ago
  Justin Clark-Casey (justincc) 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo() 13 years ago
  Justin Clark-Casey (justincc) 68a5fe0431 Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground 13 years ago
  Justin Clark-Casey (justincc) 30e816bfa2 Implement move to/autopilot for z axis movement as well. 13 years ago
  Justin Clark-Casey (justincc) 0c23764ce2 get autopilot/go here to work immediately. 13 years ago
  Justin Clark-Casey (justincc) 1c126e6e22 refactor: Move update_movement_flag and the final check inside the m_allowMovement if in HandleAgentUpdate() since it's logically only ever used there 13 years ago
  Justin Clark-Casey (justincc) f9689f5cc9 refactor: move out code from HandleAgentUpdate() which processes updates to move to a set position 13 years ago
  Robert Adams 74b23210a7 Fix Flotsam cache so it will use the disk cache if the memory cache is enabled 13 years ago