Justin Clark-Casey (justincc)
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f999acd095
minor: remove some mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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c678b75d65
if a move to target is set underground, constrain it to the terrain height
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13 years ago |
Justin Clark-Casey (justincc)
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61a931490d
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
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13 years ago |
Justin Clark-Casey (justincc)
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831f933ce6
only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position
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13 years ago |
Justin Clark-Casey (justincc)
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7b2b47530e
move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag
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13 years ago |
Justin Clark-Casey (justincc)
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fc64cc2439
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it.
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13 years ago |
Justin Clark-Casey (justincc)
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7f6f100c5a
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
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13 years ago |
Justin Clark-Casey (justincc)
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ba0c65e028
extend npc move test to check a second movement
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13 years ago |
Justin Clark-Casey (justincc)
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6f913e8caf
eliminate pre-existing unused SP.StopMovement()
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13 years ago |
Justin Clark-Casey (justincc)
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a2f5b4ac9a
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc.
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13 years ago |
Justin Clark-Casey (justincc)
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0299cb060e
eliminate a reset position flag by using functionally equivalent DCFlagKeyPressed
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13 years ago |
Justin Clark-Casey (justincc)
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6ab01b338f
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
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13 years ago |
Justin Clark-Casey (justincc)
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31fb6b2d72
remove move to duck walk compensation - no longer required.
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13 years ago |
Justin Clark-Casey (justincc)
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61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
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13 years ago |
Justin Clark-Casey (justincc)
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31cea17f8e
extend move test to check avatar is moving in the right direction after setting a move target
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13 years ago |
Justin Clark-Casey (justincc)
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21d8a6b0e8
extend move test to check one beat of the simulator without actually asking the npc to move.
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13 years ago |
Justin Clark-Casey (justincc)
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d78fe44191
Add passing but incomplete NPC move regression test
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13 years ago |
Justin Clark-Casey (justincc)
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e0503d397c
stop avatar service being set up in NPC TestCreate() - it's no longer used
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13 years ago |
Justin Clark-Casey (justincc)
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a333c60f28
refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere
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13 years ago |
Justin Clark-Casey (justincc)
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2964467708
get rid of vestigal move to parameters
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13 years ago |
Justin Clark-Casey (justincc)
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b7a3f36c65
enable the NPC module for its regression test
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13 years ago |
Justin Clark-Casey (justincc)
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c1c0d780ee
correct config comments mistakes
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13 years ago |
Justin Clark-Casey (justincc)
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797def8aa4
Put config to enable disable [NPC] module.
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13 years ago |
Justin Clark-Casey (justincc)
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6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
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13 years ago |
Justin Clark-Casey (justincc)
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68a5fe0431
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
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13 years ago |
Justin Clark-Casey (justincc)
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30e816bfa2
Implement move to/autopilot for z axis movement as well.
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13 years ago |
Justin Clark-Casey (justincc)
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0c23764ce2
get autopilot/go here to work immediately.
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13 years ago |
Justin Clark-Casey (justincc)
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1c126e6e22
refactor: Move update_movement_flag and the final check inside the m_allowMovement if in HandleAgentUpdate() since it's logically only ever used there
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13 years ago |
Justin Clark-Casey (justincc)
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f9689f5cc9
refactor: move out code from HandleAgentUpdate() which processes updates to move to a set position
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13 years ago |
Robert Adams
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74b23210a7
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
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13 years ago |