Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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7b6b4501b7
minor: add class doc line to older region module example code pointing towards newer
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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0ab774d484
add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project
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há 14 anos atrás |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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há 14 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
lbsa71
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801da4346a
* optimized usings.
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há 15 anos atrás |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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há 15 anos atrás |
Justin Clarke Casey
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dfbec673a4
* simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly
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há 16 anos atrás |
Justin Clarke Casey
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ba1d9ca26b
* refactor: cleanup AllocateLocalPrimId() a bit more
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há 16 anos atrás |
Justin Clarke Casey
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fb694fb177
* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
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há 16 anos atrás |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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há 16 anos atrás |
Melanie Thielker
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f112cebde2
Refactor the packet scheduling out of ClientView. Add intelligent
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há 16 anos atrás |
Dr Scofield
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748f72326d
last round of warning squashing. calling it a day now.
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há 16 anos atrás |
Justin Clarke Casey
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836557a2f7
* refactor: fission InnerScene.AddSceneObject()
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há 16 anos atrás |
Justin Clarke Casey
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16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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há 16 anos atrás |
Justin Clarke Casey
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8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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há 16 anos atrás |
Justin Clarke Casey
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f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
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há 16 anos atrás |
Justin Clarke Casey
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79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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há 16 anos atrás |
Jeff Ames
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c995d60d37
Formatting cleanup.
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há 16 anos atrás |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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há 16 anos atrás |
MW
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cdf27ece5f
few more minor changes, needs prebuild to be ran.
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há 16 anos atrás |
MW
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f43e077150
a few small changes
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há 16 anos atrás |
lbsa71
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ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
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há 16 anos atrás |
Jeff Ames
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175dc285ff
Added copyright messages. Set svn:eol-style. Minor cleanup.
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há 16 anos atrás |
Jeff Ames
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94c39c793a
Update svn properties.
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há 16 anos atrás |
lbsa71
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cb28cc686b
* Added cautionary README.txt
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há 16 anos atrás |
lbsa71
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8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
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há 16 anos atrás |