Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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7b6b4501b7
minor: add class doc line to older region module example code pointing towards newer
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14 years ago |
Justin Clark-Casey (justincc)
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0ab774d484
add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project
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14 years ago |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
lbsa71
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801da4346a
* optimized usings.
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |
Justin Clarke Casey
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dfbec673a4
* simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly
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16 years ago |
Justin Clarke Casey
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ba1d9ca26b
* refactor: cleanup AllocateLocalPrimId() a bit more
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16 years ago |
Justin Clarke Casey
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fb694fb177
* Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front
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16 years ago |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |
Melanie Thielker
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f112cebde2
Refactor the packet scheduling out of ClientView. Add intelligent
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16 years ago |
Dr Scofield
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748f72326d
last round of warning squashing. calling it a day now.
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16 years ago |
Justin Clarke Casey
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836557a2f7
* refactor: fission InnerScene.AddSceneObject()
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16 years ago |
Justin Clarke Casey
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16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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16 years ago |
Justin Clarke Casey
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8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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16 years ago |
Justin Clarke Casey
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f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
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16 years ago |
Justin Clarke Casey
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79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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16 years ago |
Jeff Ames
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c995d60d37
Formatting cleanup.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
MW
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cdf27ece5f
few more minor changes, needs prebuild to be ran.
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16 years ago |
MW
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f43e077150
a few small changes
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16 years ago |
lbsa71
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ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
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16 years ago |
Jeff Ames
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175dc285ff
Added copyright messages. Set svn:eol-style. Minor cleanup.
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16 years ago |
Jeff Ames
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94c39c793a
Update svn properties.
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16 years ago |
lbsa71
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cb28cc686b
* Added cautionary README.txt
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16 years ago |
lbsa71
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8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
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16 years ago |