提交历史

作者 SHA1 备注 提交日期
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 年之前
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 13 年之前
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 年之前
  Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false 13 年之前
  BlueWall 06b61b68c7 Adding osFunctions for light projection 14 年之前
  BlueWall 9e421868e3 Add missing check for !_projectionEntry 14 年之前
  BlueWall dd1058e6b3 Adding projected light filters to prim propeties 14 年之前
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 年之前
  Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency 14 年之前
  Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post 14 年之前
  Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code 14 年之前
  Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization 14 年之前
  Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events. 14 年之前
  Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams() 14 年之前
  Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape 14 年之前
  John Hurliman 59ac792e44 * Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) 14 年之前
  Diva Canto bdc03dbff9 * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. 14 年之前
  dahlia 56c176f0a3 minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter 14 年之前
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 年之前
  Diva Canto cfaf087b89 More work on GrantRights. Still not right. 14 年之前
  dahlia e635570cf3 minor formatting tweak - try to trigger a build on panda 14 年之前
  dahlia 03706e3f08 add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive 14 年之前
  dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 15 年之前
  dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 15 年之前
  dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 15 年之前
  dahlia a8a01e2bc7 add a ToOmvPrimitive() method to PrimitiveBaseShape 15 年之前
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 年之前
  Dahlia Trimble aae94a8c80 add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  Dahlia Trimble 42fa7cf989 plumbing for future sculpt map caching 15 年之前