Historique des commits

Auteur SHA1 Message Date
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape il y a 13 ans
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) il y a 13 ans
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. il y a 13 ans
  Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false il y a 13 ans
  BlueWall 06b61b68c7 Adding osFunctions for light projection il y a 14 ans
  BlueWall 9e421868e3 Add missing check for !_projectionEntry il y a 14 ans
  BlueWall dd1058e6b3 Adding projected light filters to prim propeties il y a 14 ans
  Jeff Ames f1f0bc23f4 Formatting cleanup. il y a 14 ans
  Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency il y a 14 ans
  Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post il y a 14 ans
  Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code il y a 14 ans
  Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization il y a 14 ans
  Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events. il y a 14 ans
  Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams() il y a 14 ans
  Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape il y a 14 ans
  John Hurliman 59ac792e44 * Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) il y a 14 ans
  Diva Canto bdc03dbff9 * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. il y a 14 ans
  dahlia 56c176f0a3 minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter il y a 14 ans
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time il y a 14 ans
  Diva Canto cfaf087b89 More work on GrantRights. Still not right. il y a 14 ans
  dahlia e635570cf3 minor formatting tweak - try to trigger a build on panda il y a 14 ans
  dahlia 03706e3f08 add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive il y a 14 ans
  dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty il y a 15 ans
  dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method il y a 15 ans
  dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() il y a 15 ans
  dahlia a8a01e2bc7 add a ToOmvPrimitive() method to PrimitiveBaseShape il y a 15 ans
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces il y a 15 ans
  Dahlia Trimble aae94a8c80 add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange il y a 15 ans
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  Dahlia Trimble 42fa7cf989 plumbing for future sculpt map caching il y a 15 ans