Cronologia Commit

Autore SHA1 Messaggio Data
  Robert Adams 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. 11 anni fa
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how 11 anni fa
  Robert Adams aec8d1e6be BulletSim: Turn on center-of-mass calculation by default. 11 anni fa
  Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection. 11 anni fa
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 anni fa
  Robert Adams 03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. 11 anni fa
  Robert Adams 2f4a729d40 BulletSim: add inTaintTime parameter to collision cache clear function. 11 anni fa
  Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying 11 anni fa
  Robert Adams b5d0ac4c42 BulletSim: default PhysicsTimeStep to same as the simulator's 11 anni fa
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 anni fa
  Robert Adams 7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that, 11 anni fa
  Robert Adams 0c35d28933 BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs 11 anni fa
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 anni fa
  Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec. 11 anni fa
  Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data. 11 anni fa
  Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data." 11 anni fa
  Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data. 11 anni fa
  Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 anni fa
  Robert Adams 15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes 11 anni fa
  Robert Adams 45f37e11ad BulletSim: use heightmap terrain when using BulletXNA. 11 anni fa
  Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of 11 anni fa
  Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape. 11 anni fa
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 anni fa
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 anni fa
  Robert Adams 59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not 11 anni fa
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 anni fa
  Robert Adams c96a6f1de6 BulletSim: small tweaks and formatting in the parameter fetching code. 11 anni fa
  Robert Adams f783b9169f BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes. 11 anni fa
  Robert Adams 8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter 11 anni fa
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 11 anni fa