Justin Clark-Casey (justincc)
|
d3c03658aa
minor: remove mono compiler warning
|
13 years ago |
Justin Clark-Casey (justincc)
|
54839d28ad
remove pointless m_attachments == null check since this field is never null
|
13 years ago |
Justin Clark-Casey (justincc)
|
5a5206449f
minor: seal up another instance of using the appearance list without locking
|
13 years ago |
Justin Clark-Casey (justincc)
|
32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
|
13 years ago |
Justin Clark-Casey (justincc)
|
2acfff9f6d
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
|
13 years ago |
Justin Clark-Casey (justincc)
|
1809aaf74c
minor: remove already processed avatar null check in Scene.RemoveClient()
|
13 years ago |
Justin Clark-Casey (justincc)
|
ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
|
13 years ago |
Justin Clark-Casey (justincc)
|
91f59f246f
also get "nant clean" to remove old .mdb from .exe and .dll
|
13 years ago |
Justin Clark-Casey (justincc)
|
9e4153f16b
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file
|
13 years ago |
Justin Clark-Casey (justincc)
|
04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
|
13 years ago |
Justin Clark-Casey (justincc)
|
a90e1cf3aa
add Name property to ISceneEntity
|
13 years ago |
Justin Clark-Casey (justincc)
|
1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
|
13 years ago |
Justin Clark-Casey (justincc)
|
37a5cf5783
minor: comment out friends number logging from login for now
|
13 years ago |
Justin Clark-Casey (justincc)
|
953611af53
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
|
13 years ago |
Justin Clark-Casey (justincc)
|
e7a515bab0
Fix bug where attachments were remaining on the avatar after being dropped.
|
13 years ago |
Robert Adams
|
b705ad477e
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.
|
13 years ago |
Robert Adams
|
b281163457
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
|
13 years ago |
Mic Bowman
|
17dab7245f
Merge branch 'master' into bulletsim
|
13 years ago |
Justin Clark-Casey (justincc)
|
be357f8fee
Fix bug in persisting saved appearances for npcs
|
13 years ago |
Robert Adams
|
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
|
13 years ago |
Mic Bowman
|
648866b597
Merge branch 'master' into bulletsim
|
13 years ago |
Robert Adams
|
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
|
13 years ago |
Robert Adams
|
80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
|
13 years ago |
Makopoppo
|
795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
|
13 years ago |
Justin Clark-Casey (justincc)
|
d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
|
13 years ago |
Justin Clark-Casey (justincc)
|
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
|
13 years ago |
Justin Clark-Casey (justincc)
|
b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
|
13 years ago |
Justin Clark-Casey (justincc)
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
Robert Adams
|
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
|
13 years ago |
Mic Bowman
|
23f10f1d22
Merge branch 'master' into bulletsim
|
13 years ago |