Justin Clark-Casey (justincc)
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cf73afec35
Try disabling the inconsistent attachment state check to see if this actually has an impact.
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13 years ago |
Justin Clark-Casey (justincc)
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5e579b71fd
Allow the HGInventoryBroker to set the UserManager when it instantiates a RemoteXInventoryServiceConnector for a visiting HG user.
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13 years ago |
Snoopy Pfeffer
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9f75eaf50e
Fixed BulletSim config files for Linux *.so libraries.
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13 years ago |
Justin Clark-Casey (justincc)
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5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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13 years ago |
Justin Clark-Casey (justincc)
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e6eb0d9a6f
Comment out Scene.CleanDroppedAttachments() and calls.
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13 years ago |
Justin Clark-Casey (justincc)
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dbcfb25a52
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration
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13 years ago |
Justin Clark-Casey (justincc)
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26b471f25a
Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called.
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13 years ago |
Justin Clark-Casey (justincc)
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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13 years ago |
Justin Clark-Casey (justincc)
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9c0a03731d
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
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13 years ago |
Justin Clark-Casey (justincc)
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15ea82e925
move more of IAM.RezObject() into DoPreRezWhenFromItem()
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13 years ago |
Justin Clark-Casey (justincc)
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01146bb3e3
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
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13 years ago |
Justin Clark-Casey (justincc)
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3e86064d6b
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
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13 years ago |
Justin Clark-Casey (justincc)
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cc8897127b
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway
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13 years ago |
Justin Clark-Casey (justincc)
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712d44635a
refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable
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13 years ago |
Justin Clark-Casey (justincc)
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e30651b931
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID);
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13 years ago |
Justin Clark-Casey (justincc)
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8b83c4a433
Remove pointless NRE check in IAM.RezObject() since this can never occur
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13 years ago |
Justin Clark-Casey (justincc)
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1bf29d60e1
Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
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13 years ago |
Justin Clark-Casey (justincc)
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616e672fce
If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.
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13 years ago |
Justin Clark-Casey (justincc)
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c491cdcb95
refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.
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13 years ago |
Justin Clark-Casey (justincc)
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7eca929686
Eliminate pointless checks of SOG.RootPart != null
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13 years ago |
Justin Clark-Casey (justincc)
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10d883dc88
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
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13 years ago |
Justin Clark-Casey (justincc)
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63bf710237
Fix issue with llGetTorque() where it would only ever return a zero vector.
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13 years ago |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
Justin Clark-Casey (justincc)
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083ba72b28
Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.
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13 years ago |
Justin Clark-Casey (justincc)
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ca9a054bba
Don't set a GridUser entry for NPCs.
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13 years ago |
Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 years ago |
Justin Clark-Casey (justincc)
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3aa86d22d1
If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.
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13 years ago |
Justin Clark-Casey (justincc)
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e69f246b86
refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()
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13 years ago |
Justin Clark-Casey (justincc)
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899d109e82
get rid of appearance null checks - this is never null
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13 years ago |
Justin Clark-Casey (justincc)
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8c703022c1
In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead
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13 years ago |