Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) cf73afec35 Try disabling the inconsistent attachment state check to see if this actually has an impact. 13 years ago
  Justin Clark-Casey (justincc) 5e579b71fd Allow the HGInventoryBroker to set the UserManager when it instantiates a RemoteXInventoryServiceConnector for a visiting HG user. 13 years ago
  Snoopy Pfeffer 9f75eaf50e Fixed BulletSim config files for Linux *.so libraries. 13 years ago
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 years ago
  Justin Clark-Casey (justincc) e6eb0d9a6f Comment out Scene.CleanDroppedAttachments() and calls. 13 years ago
  Justin Clark-Casey (justincc) dbcfb25a52 Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration 13 years ago
  Justin Clark-Casey (justincc) 26b471f25a Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called. 13 years ago
  Justin Clark-Casey (justincc) af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 years ago
  Justin Clark-Casey (justincc) 9c0a03731d Move more of IAM.RezObject() into DoPreRezWhenFromItem() 13 years ago
  Justin Clark-Casey (justincc) 15ea82e925 move more of IAM.RezObject() into DoPreRezWhenFromItem() 13 years ago
  Justin Clark-Casey (justincc) 01146bb3e3 factor out a section of IAM.RezObject() into DoPreRezWhenFromItem() 13 years ago
  Justin Clark-Casey (justincc) 3e86064d6b refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject() 13 years ago
  Justin Clark-Casey (justincc) cc8897127b remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway 13 years ago
  Justin Clark-Casey (justincc) 712d44635a refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable 13 years ago
  Justin Clark-Casey (justincc) e30651b931 use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID); 13 years ago
  Justin Clark-Casey (justincc) 8b83c4a433 Remove pointless NRE check in IAM.RezObject() since this can never occur 13 years ago
  Justin Clark-Casey (justincc) 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments. 13 years ago
  Justin Clark-Casey (justincc) 616e672fce If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update. 13 years ago
  Justin Clark-Casey (justincc) c491cdcb95 refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway. 13 years ago
  Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null 13 years ago
  Justin Clark-Casey (justincc) 10d883dc88 refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() 13 years ago
  Justin Clark-Casey (justincc) 63bf710237 Fix issue with llGetTorque() where it would only ever return a zero vector. 13 years ago
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
  Justin Clark-Casey (justincc) 083ba72b28 Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client. 13 years ago
  Justin Clark-Casey (justincc) ca9a054bba Don't set a GridUser entry for NPCs. 13 years ago
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 13 years ago
  Justin Clark-Casey (justincc) 3aa86d22d1 If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator. 13 years ago
  Justin Clark-Casey (justincc) e69f246b86 refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene() 13 years ago
  Justin Clark-Casey (justincc) 899d109e82 get rid of appearance null checks - this is never null 13 years ago
  Justin Clark-Casey (justincc) 8c703022c1 In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead 13 years ago