提交历史

作者 SHA1 备注 提交日期
  Justin Clark-Casey (justincc) e6cd4defdb Lock m_pendingObjects when calling GetPendingObjectsCount(). 13 年之前
  Justin Clark-Casey (justincc) 3d4d3427cd Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset. 13 年之前
  Justin Clark-Casey (justincc) 4bf3adffb8 In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669 13 年之前
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 年之前
  Diva Canto 98ea78fc77 New command: show pending-objects 13 年之前
  Melanie 4a0911bdbd Guard against locking a nullref to avoid build break 14 年之前
  Melanie 5dcbbb726a Change the order of actions to address a possible nullref 14 年之前
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 年之前
  John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年之前
  Melanie Thielker a863eb9da3 One should not lock null objects. 14 年之前
  Melanie 9c3c020697 Lock the object queue when dequeueing 14 年之前
  Melanie Thielker 8fb706716b Prevent a null ref 14 年之前
  Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 15 年之前
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
  Jeff Ames 2d173d7556 Update svn properties. 15 年之前
  MW 9e4d077d70 Fixed null bug, which was making unit tests fail 15 年之前
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 15 年之前