コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clark-Casey (justincc) e6cd4defdb Lock m_pendingObjects when calling GetPendingObjectsCount(). 13 年 前
  Justin Clark-Casey (justincc) 3d4d3427cd Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset. 13 年 前
  Justin Clark-Casey (justincc) 4bf3adffb8 In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669 13 年 前
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年 前
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 年 前
  Diva Canto 98ea78fc77 New command: show pending-objects 13 年 前
  Melanie 4a0911bdbd Guard against locking a nullref to avoid build break 14 年 前
  Melanie 5dcbbb726a Change the order of actions to address a possible nullref 14 年 前
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 年 前
  John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 年 前
  Melanie Thielker a863eb9da3 One should not lock null objects. 14 年 前
  Melanie 9c3c020697 Lock the object queue when dequeueing 14 年 前
  Melanie Thielker 8fb706716b Prevent a null ref 14 年 前
  Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 15 年 前
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年 前
  Jeff Ames 2d173d7556 Update svn properties. 15 年 前
  MW 9e4d077d70 Fixed null bug, which was making unit tests fail 15 年 前
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 15 年 前