Justin Clark-Casey (justincc)
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de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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13 年之前 |
Oren Hurvitz
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1dd904b78e
Delay loading scripts until the scene has finished loading
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13 年之前 |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 年之前 |
Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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13 年之前 |
Justin Clark-Casey (justincc)
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5eeee480d4
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
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13 年之前 |
Justin Clark-Casey (justincc)
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274e354006
get rid of pointless grp null check in attachObjectAssetStore()
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13 年之前 |
Justin Clark-Casey (justincc)
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0e0d40c810
minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset
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13 年之前 |
Justin Clark-Casey (justincc)
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ccf07f6ae3
refactor: remove pointless AgentId argument from attachObjectAssetStore()
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13 年之前 |
Justin Clark-Casey (justincc)
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cf3ffe5bb4
Fix llAttachToAvatar()
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13 年之前 |
Justin Clark-Casey (justincc)
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f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
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13 年之前 |
Justin Clark-Casey (justincc)
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fcaa4f6012
Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
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13 年之前 |
Justin Clark-Casey (justincc)
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667b54f5a2
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
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13 年之前 |
Justin Clark-Casey (justincc)
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9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
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13 年之前 |
Justin Clark-Casey (justincc)
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c84a1bd99f
Don't follow inventory links of links.
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13 年之前 |
Justin Clark-Casey (justincc)
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1b4c08730e
refactor: simplify redundant double containing folder check
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13 年之前 |
Justin Clark-Casey (justincc)
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3f0b8db0c1
If an inventory link target is in the same folder as the source, then don't recursively request that folder.
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13 年之前 |
Justin Clark-Casey (justincc)
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12b1cbf8bf
Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
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13 年之前 |
Diva Canto
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76c60f1f99
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
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13 年之前 |
Justin Clark-Casey (justincc)
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90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
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13 年之前 |
Justin Clark-Casey (justincc)
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784f70f704
don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders
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13 年之前 |
Justin Clark-Casey (justincc)
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5573fcfa93
Fix adding/removing/replacing outfits in viewer 2
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13 年之前 |
Justin Clark-Casey (justincc)
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5f9edd195c
Fix broken inventory links on viewer 2.
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13 年之前 |
Justin Clark-Casey (justincc)
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9988bff9e3
Add a smidgen of method doc about the fact that item links reuse the asset id item slot
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13 年之前 |
Justin Clark-Casey (justincc)
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ac12ace6f1
Prevent viewer 2 from creating a duplicate outfit inventory links.
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13 年之前 |
Diva Canto
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74e981e796
One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message.
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13 年之前 |
Justin Clark-Casey (justincc)
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cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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13 年之前 |
Justin Clark-Casey (justincc)
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50aa93137d
Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity.
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13 年之前 |
Justin Clark-Casey (justincc)
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b0889ed92a
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
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13 年之前 |
Justin Clark-Casey (justincc)
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8e0d2cc43b
If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
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13 年之前 |
Justin Clark-Casey (justincc)
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3ba5eeb6c3
Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet.
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13 年之前 |