Justin Clark-Casey (justincc)
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71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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13 yıl önce |
Melanie
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b385d4aa03
Implement taking of coalesced objects.
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14 yıl önce |
Justin Clark-Casey (justincc)
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39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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14 yıl önce |
Justin Clark-Casey (justincc)
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 yıl önce |
Melanie Thielker
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f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
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14 yıl önce |
Diva Canto
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42f978a478
* HGScene is no more.
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15 yıl önce |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 yıl önce |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 yıl önce |
Teravus Ovares (Dan Olivares)
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c605509da3
* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.
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15 yıl önce |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 yıl önce |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
lbsa71
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801da4346a
* optimized usings.
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15 yıl önce |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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15 yıl önce |