Justin Clarke Casey
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57fea65c82
* Revert caps fetch inventory service back to UDP for now
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16 years ago |
Justin Clarke Casey
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3f345bf685
* Removing polling delay for non-CAPS inventory fetch if the client has not yet received data from the inventory service
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16 years ago |
Sean Dague
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835e44b987
m_logs always need to be private static readonly otherwise we
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16 years ago |
mingchen
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3900a165bc
*Land/Parcel upates are now correct with a significant movement by the Client
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16 years ago |
Justin Clarke Casey
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87a519837e
* Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
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16 years ago |
Justin Clarke Casey
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d9dffc4a9a
From: Michael Osias <[email protected]>
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16 years ago |
Adam Frisby
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93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
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16 years ago |
Jeff Ames
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f9c6cc36e1
Update svn properties.
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16 years ago |
Justin Clarke Casey
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6e2c7da018
* Minor: Insert utility function to format raw xml strings into indented xml for debugging purposes
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16 years ago |
Justin Clarke Casey
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fe8f9a4b25
* Restoring some initial inventory lookup polling delays in order to deal with situations seen on osgrid
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16 years ago |
Justin Clarke Casey
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313a635d1e
* Fix opensim region server shutdown.
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16 years ago |
Teravus Ovares
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b7baa3cd2a
* Valid Sculpted prim now collide properly.
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16 years ago |
Charles Krinke
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74df815630
Thank you, Melanie for a patch that helps conversion
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16 years ago |
Charles Krinke
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6ce00ce460
Thank you, Melanie for a patch that:
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16 years ago |
Adam Frisby
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9f1c033757
* Minor tweak to TerrainChannel
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16 years ago |
Teravus Ovares
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6bb4ab0563
* Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow orientation in a cube in the meshmerizer. Thanks Dahlia!
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16 years ago |
Teravus Ovares
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7e275bfa37
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
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16 years ago |
Teravus Ovares
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646df0dc2c
* remove 2 warnings.
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16 years ago |
mingchen
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6c71a04da8
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
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16 years ago |
Teravus Ovares
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4b924f2eb6
* Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals.
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16 years ago |
Teravus Ovares
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08ec34e4d3
* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
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16 years ago |
Adam Frisby
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afd08c7477
* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.
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16 years ago |
Adam Frisby
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2eecc9756a
* Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing typedata data however it seems.
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16 years ago |
Adam Frisby
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31c4d599a0
* Applying patch #1156 - More implementation work on llGetPrimitiveParams (Thanks middlelink!)
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16 years ago |
Adam Frisby
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dc21e8d5e2
* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)
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16 years ago |
Adam Frisby
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cf7560d1aa
* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.
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16 years ago |
Sean Dague
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8bd1924aaa
From: Michael Osias <[email protected]>
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16 years ago |
Sean Dague
|
a1f1c7f5c2
From: Alan M Webb <[email protected]>
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16 years ago |
Adam Frisby
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4fa0cbdfbb
* You can haz more spring cleaning.
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16 years ago |
Adam Frisby
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872af8e04d
* Reduced major-ass ugly code in LoadBalancer/TcpClient.cs
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16 years ago |