Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 年之前 |
Adam Frisby
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4fa0cbdfbb
* You can haz more spring cleaning.
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16 年之前 |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 年之前 |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 年之前 |
Sean Dague
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1eb0fedd93
After reading Timer.cs in the mono source, I'm not
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16 年之前 |
Teravus Ovares
|
06967e230f
* Updates BetaGridLikeMoneyModule
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16 年之前 |
Teravus Ovares
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b85624db18
* Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer
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16 年之前 |
Charles Krinke
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2f3bb3b836
Remove a couple more compiler warnings by commenting unused variables.
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Charles Krinke
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7794fc3766
Change handler001 through handler009 to more
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16 年之前 |
Teravus Ovares
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582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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16 年之前 |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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16 年之前 |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 年之前 |
Teravus Ovares
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6e01769bcf
* A bunch of updates to make things more smooth.
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16 年之前 |
Teravus Ovares
|
3674257095
* This update contains a bucket-full of network optimizations.
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16 年之前 |
Teravus Ovares
|
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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16 年之前 |
Teravus Ovares
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bec71977ab
* Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
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16 年之前 |
Teravus Ovares
|
c3061717d0
* Fixed a packet counting issue that I introduced
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16 年之前 |
Teravus Ovares
|
771ed747e5
* Slowed down the sim stats update to once every 5 seconds because the network accounting required it... with it being the lowest updated stat.
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16 年之前 |
Teravus Ovares
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5dd741267e
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
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16 年之前 |
Teravus Ovares
|
314c554ed4
* Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second.
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16 年之前 |
Teravus Ovares
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d9e4533202
* Fixed an overflow in the land manager
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16 年之前 |
Teravus Ovares
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cbcba1f026
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew Linden insisted that Havok was running at 45fps internally.
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16 年之前 |
Johan Berntsson
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047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
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16 年之前 |
Teravus Ovares
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32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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16 年之前 |
Adam Johnson
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79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
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16 年之前 |
lbsa71
|
efd90b56b7
* Optimized usings
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16 年之前 |
Teravus Ovares
|
fa35101b71
* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
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17 年之前 |
Jeff Ames
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c65b2a38d8
Added copyright notice.
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17 年之前 |
Teravus Ovares
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7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
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17 年之前 |