Historique des commits

Auteur SHA1 Message Date
  Jeff Ames 65c5efe43b Formatting cleanup. il y a 16 ans
  Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning. il y a 16 ans
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. il y a 16 ans
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. il y a 16 ans
  Sean Dague 1eb0fedd93 After reading Timer.cs in the mono source, I'm not il y a 16 ans
  Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule il y a 16 ans
  Teravus Ovares b85624db18 * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer il y a 16 ans
  Charles Krinke 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Charles Krinke 7794fc3766 Change handler001 through handler009 to more il y a 16 ans
  Teravus Ovares 582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions il y a 16 ans
  Justin Clarke Casey 7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server il y a 16 ans
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService il y a 16 ans
  Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth. il y a 16 ans
  Teravus Ovares 3674257095 * This update contains a bucket-full of network optimizations. il y a 16 ans
  Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats il y a 16 ans
  Teravus Ovares bec71977ab * Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation il y a 16 ans
  Teravus Ovares c3061717d0 * Fixed a packet counting issue that I introduced il y a 16 ans
  Teravus Ovares 771ed747e5 * Slowed down the sim stats update to once every 5 seconds because the network accounting required it... with it being the lowest updated stat. il y a 16 ans
  Teravus Ovares 5dd741267e * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate. il y a 16 ans
  Teravus Ovares 314c554ed4 * Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second. il y a 16 ans
  Teravus Ovares d9e4533202 * Fixed an overflow in the land manager il y a 16 ans
  Teravus Ovares cbcba1f026 * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew Linden insisted that Havok was running at 45fps internally. il y a 16 ans
  Johan Berntsson 047aba2067 I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems il y a 16 ans
  Teravus Ovares 32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. il y a 16 ans
  Adam Johnson 79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 16 ans
  Teravus Ovares fa35101b71 * Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'. il y a 17 ans
  Jeff Ames c65b2a38d8 Added copyright notice. il y a 17 ans
  Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter il y a 17 ans