Commit History

Author SHA1 Message Date
  Justin Clarke Casey 3624efde85 * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369) 16 years ago
  Teravus Ovares e5ede36f0c * Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled. 16 years ago
  Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth. 16 years ago
  Teravus Ovares c926962862 * This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null. 16 years ago
  lbsa71 e399141dfb * Added some connection debugging 16 years ago
  lbsa71 c927928245 * some refactoring on permissions 16 years ago
  Teravus Ovares e6453d9b9d * Changed child_get_tasks to see_into_this_sim_from_neighbor. 16 years ago
  Teravus Ovares a56664cf59 * um, Prim crossings? Experimental. 16 years ago
  Teravus Ovares 38f0615ffe * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. 16 years ago
  Teravus Ovares b4a19a4fb4 * Added support for delinking individual prim from a linkset. 16 years ago
  Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates. 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Justin Clarke Casey e6cd420f19 refactor - remove unused m_children from EntityBase 16 years ago
  Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 years ago
  lbsa71 8d0364e228 * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause. 16 years ago
  Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 16 years ago
  Justin Clarke Casey 8df4774830 On reflection, HasGroupChanged is more appropriate 16 years ago
  Justin Clarke Casey be50fa76ee Change SOP.HasChanged to HasPrimChanged in preparation for further changes 16 years ago
  Teravus Ovares 18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 16 years ago
  lbsa71 344b4d92f5 * added ForEachPart helper 16 years ago
  Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 16 years ago
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory 16 years ago
  Teravus Ovares 492e72b21a * Delinking doesn't leave invisible physical objects behind anymore 16 years ago
  Teravus Ovares 45e945616b * Pass 2 of collidable (non physical) linksets 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  Teravus Ovares a522d7844b * First pass at collidable linksets 16 years ago
  Justin Clarke Casey c9ad862aab Remove unused SOG constructor 16 years ago
  Justin Clarke Casey b0904f471d Fix r2959 - last letter was being sliced off region prim renames 16 years ago