Justin Clarke Casey
|
3624efde85
* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)
|
16 years ago |
Teravus Ovares
|
e5ede36f0c
* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
|
16 years ago |
Teravus Ovares
|
6e01769bcf
* A bunch of updates to make things more smooth.
|
16 years ago |
Teravus Ovares
|
c926962862
* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
|
16 years ago |
lbsa71
|
e399141dfb
* Added some connection debugging
|
16 years ago |
lbsa71
|
c927928245
* some refactoring on permissions
|
16 years ago |
Teravus Ovares
|
e6453d9b9d
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
|
16 years ago |
Teravus Ovares
|
a56664cf59
* um, Prim crossings? Experimental.
|
16 years ago |
Teravus Ovares
|
38f0615ffe
* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
|
16 years ago |
Teravus Ovares
|
b4a19a4fb4
* Added support for delinking individual prim from a linkset.
|
16 years ago |
Teravus Ovares
|
85a9834ed8
* A lot of ugly permissions updates.
|
16 years ago |
Jeff Ames
|
e207284fef
Clean up logging calls using String.Format explicitly
|
16 years ago |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
|
16 years ago |
Teravus Ovares
|
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
|
16 years ago |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
|
16 years ago |
Teravus Ovares
|
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
|
16 years ago |
lbsa71
|
8d0364e228
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause.
|
16 years ago |
Justin Clarke Casey
|
504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
|
16 years ago |
Justin Clarke Casey
|
8df4774830
On reflection, HasGroupChanged is more appropriate
|
16 years ago |
Justin Clarke Casey
|
be50fa76ee
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
|
16 years ago |
Teravus Ovares
|
18c959df12
* Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim.
|
16 years ago |
lbsa71
|
344b4d92f5
* added ForEachPart helper
|
16 years ago |
Justin Clarke Casey
|
b33da2538e
* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
|
16 years ago |
Justin Clarke Casey
|
57519b6dba
* Store task inventory when an object is taken into agent inventory
|
16 years ago |
Teravus Ovares
|
492e72b21a
* Delinking doesn't leave invisible physical objects behind anymore
|
16 years ago |
Teravus Ovares
|
45e945616b
* Pass 2 of collidable (non physical) linksets
|
16 years ago |
Adam Frisby
|
b25f9f322c
* Mother of all commits:
|
16 years ago |
Teravus Ovares
|
a522d7844b
* First pass at collidable linksets
|
16 years ago |
Justin Clarke Casey
|
c9ad862aab
Remove unused SOG constructor
|
16 years ago |
Justin Clarke Casey
|
b0904f471d
Fix r2959 - last letter was being sliced off region prim renames
|
16 years ago |