コミット履歴

作者 SHA1 メッセージ 日付
  Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand(); 16 年 前
  Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 16 年 前
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims 16 年 前
  Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 16 年 前
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 年 前
  Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps: 16 年 前
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 16 年 前
  Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when 16 年 前
  Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 16 年 前
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 年 前
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 年 前
  mingchen d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 16 年 前
  Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 16 年 前
  Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread. 16 年 前
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 16 年 前
  Jeff Ames a5f08b430d Formatting cleanup. 16 年 前
  Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 16 年 前
  Jeff Ames 65c5efe43b Formatting cleanup. 16 年 前
  Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie! 16 年 前
  Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 16 年 前
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 16 年 前
  Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 16 年 前
  Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 16 年 前
  Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 16 年 前
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. 16 年 前
  Jeff Ames 0ea48cf786 De-tabify source. 16 年 前
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 年 前
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 年 前
  Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject 16 年 前
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 年 前