Commit History

Author SHA1 Message Date
  Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand(); 16 years ago
  Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 16 years ago
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims 16 years ago
  Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 16 years ago
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 years ago
  Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps: 16 years ago
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 16 years ago
  Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when 16 years ago
  Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 16 years ago
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 years ago
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 years ago
  mingchen d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 16 years ago
  Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 16 years ago
  Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread. 16 years ago
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 16 years ago
  Jeff Ames a5f08b430d Formatting cleanup. 16 years ago
  Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie! 16 years ago
  Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 16 years ago
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 16 years ago
  Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 16 years ago
  Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 16 years ago
  Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 16 years ago
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. 16 years ago
  Jeff Ames 0ea48cf786 De-tabify source. 16 years ago
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 years ago
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 years ago
  Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject 16 years ago
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 years ago