Commit History

Author SHA1 Message Date
  Adam Frisby 0b4a8191a1 * Quick patch before I start on a bigger project 16 years ago
  Justin Clarke Casey b7ae8701ce * Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items. 16 years ago
  Teravus Ovares e21886eea0 * Fixed a few warnings. 16 years ago
  Teravus Ovares 5e1d8925fa * Fix bug 934 16 years ago
  Teravus Ovares 50c5e6af10 * With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. 16 years ago
  Teravus Ovares f2d36186f0 * Slightly smoother transition between land, shallow water and deep water in map tile generation. 16 years ago
  Teravus Ovares 1178eddffc * Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO. 16 years ago
  Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule 16 years ago
  Justin Clarke Casey 0e7c4046d3 * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue. 16 years ago
  Teravus Ovares dbbb115c26 * The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. 16 years ago
  Justin Clarke Casey 042cd57e94 * From: Dr Scofield <[email protected]> 16 years ago
  Justin Clarke Casey f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 16 years ago
  MW f43e077150 a few small changes 16 years ago
  Justin Clarke Casey 106fd2f616 * From: Dr Scofield <[email protected]> 16 years ago
  Adam Frisby fadd19f314 **Big ass update warning** 16 years ago
  Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad. 16 years ago
  MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time. 16 years ago
  MW ac27d9250d attempt to fix mantis # 779. 16 years ago
  Justin Clarke Casey ad6783ff40 * Massaging CAPS setup/teardown log messages 16 years ago
  MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment. 16 years ago
  Justin Clarke Casey 8c74cf7758 * Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout) 16 years ago
  Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 16 years ago
  Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 16 years ago
  Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene 16 years ago
  Jeff Ames 9d1b42c39a Comment out unused private methods. 16 years ago
  Justin Clarke Casey e3949280b1 * Inflate my commits with yet another snippet of documentation... (j/k) 16 years ago
  Justin Clarke Casey 3a5521d204 * Put in tiny doc snippet while I remember 16 years ago
  Justin Clarke Casey f14c102c7a * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant... 16 years ago
  Teravus Ovares dc850df50a * Implements Oriented Bounding Box raytracing. 16 years ago
  mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 years ago