Historia zmian

Autor SHA1 Wiadomość Data
  Sean Dague 7a52b35c57 fix crash in standalone mode for initial appearance setup 16 lat temu
  Sean Dague 9808f39b6f i can haz pantz? 16 lat temu
  Jeff Ames 6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 16 lat temu
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 16 lat temu
  Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me) 16 lat temu
  Jeff Ames 7fefb80abb Minor cleanup. 16 lat temu
  Jeff Ames 65c5efe43b Formatting cleanup. 16 lat temu
  Sean Dague 4a9ee9f870 testing avatar appearance as a user service 16 lat temu
  Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 16 lat temu
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on 16 lat temu
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 16 lat temu
  Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 16 lat temu
  mingchen 32785921d0 *Complete redo of the permissions module 16 lat temu
  Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors. 16 lat temu
  Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 16 lat temu
  Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out. 16 lat temu
  Teravus Ovares 1ba51dd2fd * More OutPacket refactors. 16 lat temu
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. 16 lat temu
  mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 16 lat temu
  Justin Clarke Casey be02107ea8 * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163 16 lat temu
  mingchen 6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 16 lat temu
  Adam Frisby 31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 16 lat temu
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 lat temu
  Justin Clarke Casey 60a83574f4 * Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module 16 lat temu
  Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. 16 lat temu
  mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed! 16 lat temu
  mingchen 4a87d96c17 *Moved EstateManager into a region module 16 lat temu
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 lat temu
  Adam Frisby 776b4cedf6 * Small fixes to Scene.cs 16 lat temu
  Adam Frisby 67bbfadc06 * More refactorings of UDPServer. 16 lat temu