Sean Dague
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7a52b35c57
fix crash in standalone mode for initial appearance setup
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16 lat temu |
Sean Dague
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9808f39b6f
i can haz pantz?
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16 lat temu |
Jeff Ames
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6ec680918b
Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
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16 lat temu |
Teravus Ovares
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2bd03b7c8c
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
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16 lat temu |
Sean Dague
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06b1535ec5
while this doesn't fix the initial no pants issue in grid (which still baffles me)
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16 lat temu |
Jeff Ames
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7fefb80abb
Minor cleanup.
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16 lat temu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 lat temu |
Sean Dague
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4a9ee9f870
testing avatar appearance as a user service
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16 lat temu |
Teravus Ovares
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a4efa93993
* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie!
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16 lat temu |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 lat temu |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 lat temu |
Justin Clarke Casey
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3025dafa92
* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world
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16 lat temu |
mingchen
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32785921d0
*Complete redo of the permissions module
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16 lat temu |
Teravus Ovares
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bfce23dcf4
* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
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16 lat temu |
Justin Clarke Casey
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d3fb6039ca
* If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message)
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16 lat temu |
Adam Frisby
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ee352ebc79
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
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16 lat temu |
Teravus Ovares
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1ba51dd2fd
* More OutPacket refactors.
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16 lat temu |
Teravus Ovares
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b7baa3cd2a
* Valid Sculpted prim now collide properly.
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16 lat temu |
mingchen
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6c71a04da8
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
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16 lat temu |
Justin Clarke Casey
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be02107ea8
* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
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16 lat temu |
mingchen
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6551f17966
*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
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16 lat temu |
Adam Frisby
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31cd162d34
* Cleaning up code, making it conform to OpenSim standards.
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16 lat temu |
Justin Clarke Casey
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9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
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16 lat temu |
Justin Clarke Casey
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60a83574f4
* Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module
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16 lat temu |
Teravus Ovares
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7b446aba91
* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
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16 lat temu |
mingchen
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63c104efde
*Fixed up EstateManagementModule to the module standard - no more packets allowed!
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16 lat temu |
mingchen
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4a87d96c17
*Moved EstateManager into a region module
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16 lat temu |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 lat temu |
Adam Frisby
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776b4cedf6
* Small fixes to Scene.cs
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16 lat temu |
Adam Frisby
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67bbfadc06
* More refactorings of UDPServer.
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16 lat temu |