lbsa71
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101369e25a
* Some more presence refactoring
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17 years ago |
lbsa71
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7335e5710b
Rev 1971 : The Lbsa71 vintage commit
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17 years ago |
lbsa71
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3c7161d128
* Rewired Touch to route to group/part (Still triggering EventManager as well)
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17 years ago |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 years ago |
lbsa71
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f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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bfd36e2e83
Some work on Module loading/management.
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17 years ago |
MW
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36fba5e7e2
Various small changes (some likely to be removed again soon)
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17 years ago |
MW
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c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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17 years ago |
MW
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8e3b2392d1
Start of trying to make Region/Scene more modular.
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17 years ago |
MW
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76379a415b
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
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17 years ago |
MW
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b7134c834c
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
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17 years ago |
MW
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252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
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17 years ago |
MW
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31a81e17be
The regionUUID is now being passed to the datastore calls.
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17 years ago |
MW
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4af33c4da6
Instant Messages between users in the same region should actually now work.
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17 years ago |
MW
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3dffc3e3f6
small clean up.
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17 years ago |
MW
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c89db49f3c
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
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17 years ago |
MW
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cb90510e16
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
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17 years ago |
lbsa71
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25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
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17 years ago |
MW
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531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
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17 years ago |
lbsa71
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94af938742
The 'Party Party Groupie Groupie Life is a game' commit:
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17 years ago |
MW
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94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
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17 years ago |
Adam Frisby
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5699bb2e64
* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
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17 years ago |
MW
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a979808493
preliminary support for editing notecards and scripts.
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17 years ago |
MW
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181a90967e
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
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17 years ago |
MW
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b3c6920328
added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to.
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17 years ago |
MW
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f147d8e0f0
Few small fixes
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17 years ago |
MW
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d451dddcd0
Start of replacing the old SceneObject/Primitive classes with the new versions.
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17 years ago |
lbsa71
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9924f35613
* encapsulated firstname/lastname on ScenePresence
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17 years ago |
Adam Frisby
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a250d24492
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
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17 years ago |