Justin Clarke Casey
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57519b6dba
* Store task inventory when an object is taken into agent inventory
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16 years ago |
Teravus Ovares
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45e945616b
* Pass 2 of collidable (non physical) linksets
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16 years ago |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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16 years ago |
Justin Clarke Casey
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796ae57bea
Prim inventory script saving phase 2.
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16 years ago |
Justin Clarke Casey
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0428701da7
Minor prim inventory method refactoring
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16 years ago |
Justin Clarke Casey
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348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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16 years ago |
Justin Clarke Casey
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eadfbf3ba2
Very minor refactoring. Remove unused prim inventory bool returns for now
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16 years ago |
Justin Clarke Casey
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6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
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16 years ago |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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16 years ago |
Teravus Ovares
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32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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16 years ago |
lbsa71
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3e8df2b868
* Extracted out old RezObject method placing at absolute pos without the raytracing
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16 years ago |
Teravus Ovares
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f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Justin Clarke Casey
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01de4bbfbd
If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
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16 years ago |
Justin Clarke Casey
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e9efd5bee2
Small non-functional inventory changes
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16 years ago |
Justin Clarke Casey
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280a5cba8b
Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
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16 years ago |
Justin Clarke Casey
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c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
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16 years ago |
Justin Clarke Casey
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ed0f8bd572
minor refactor
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16 years ago |
Justin Clarke Casey
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e52c217e44
Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory
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16 years ago |
Justin Clarke Casey
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1ac57290ae
Initial hookup of update task inventory event. No functionality yet.
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16 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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16 years ago |
Charles Krinke
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a990c64698
Thank you to Kiryu for a patch to fix an out of Sync
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17 years ago |
Justin Clarke Casey
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c63369017f
* Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
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17 years ago |
Teravus Ovares
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a0d1496475
* Fixed a cause of an ODE 'invalid operation for locked space '
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17 years ago |
Teravus Ovares
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5e6483f209
* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
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17 years ago |
Brian McBee
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beca2373e1
Allow moving, deleting, and restoring objects in inventory.
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17 years ago |
Adam Johnson
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3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
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17 years ago |
Teravus Ovares
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57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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17 years ago |
Jeff Ames
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73599c0f25
removed obsolete Verbose() function
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17 years ago |
Sean Dague
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c5c0df74e6
Do not create a new asset on item metadata change
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17 years ago |