Commit History

Author SHA1 Message Date
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory 16 years ago
  Teravus Ovares 45e945616b * Pass 2 of collidable (non physical) linksets 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2. 16 years ago
  Justin Clarke Casey 0428701da7 Minor prim inventory method refactoring 16 years ago
  Justin Clarke Casey 348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved). 16 years ago
  Justin Clarke Casey eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now 16 years ago
  Justin Clarke Casey 6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code 16 years ago
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. 16 years ago
  Teravus Ovares 32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. 16 years ago
  lbsa71 3e8df2b868 * Extracted out old RezObject method placing at absolute pos without the raytracing 16 years ago
  Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Justin Clarke Casey 01de4bbfbd If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This 16 years ago
  Justin Clarke Casey e9efd5bee2 Small non-functional inventory changes 16 years ago
  Justin Clarke Casey 280a5cba8b Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates. 16 years ago
  Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling. 16 years ago
  Justin Clarke Casey ed0f8bd572 minor refactor 16 years ago
  Justin Clarke Casey e52c217e44 Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory 16 years ago
  Justin Clarke Casey 1ac57290ae Initial hookup of update task inventory event. No functionality yet. 16 years ago
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 16 years ago
  Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync 17 years ago
  Justin Clarke Casey c63369017f * Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190 17 years ago
  Teravus Ovares a0d1496475 * Fixed a cause of an ODE 'invalid operation for locked space ' 17 years ago
  Teravus Ovares 5e6483f209 * In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats. 17 years ago
  Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory. 17 years ago
  Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 17 years ago
  Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'. 17 years ago
  Jeff Ames 73599c0f25 removed obsolete Verbose() function 17 years ago
  Sean Dague c5c0df74e6 Do not create a new asset on item metadata change 17 years ago