Commit History

Author SHA1 Message Date
  Melanie 24235006f4 Merge branch 'master' into bigmerge 13 years ago
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 13 years ago
  Melanie 26a4f32013 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 13 years ago
  Melanie 243acef917 Merge branch 'master' into bigmerge 13 years ago
  Melanie ce8419fdd0 Fix link order when linking sets to sets 13 years ago
  Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
  Melanie 083b28de8c Merge branch 'master' into bigmerge 13 years ago
  Justin Clark-Casey (justincc) 6d97545b6b Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting 13 years ago
  Melanie b975cbcbed Merge branch 'master' into bigmerge 13 years ago
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 13 years ago
  Melanie 4e88fe42e4 Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge 13 years ago
  Melanie e68226afd3 Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge 13 years ago
  Justin Clark-Casey (justincc) ca83f99332 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats 13 years ago
  Justin Clark-Casey (justincc) 7d033187d8 Make reported sim fps more accurate, in line with frame time ms 13 years ago
  Tom 5484c9b585 Bring us up to date. 13 years ago
  Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 years ago
  Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 13 years ago
  Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject() 13 years ago
  Justin Clark-Casey (justincc) 07ba28f1de In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts. 13 years ago
  Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 13 years ago
  Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 13 years ago
  Tom 03f6734f43 First set of merge fixes 13 years ago
  Tom 66dec3b874 Resolve merge commits, stage 1 13 years ago
  Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null 13 years ago
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 13 years ago
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart 13 years ago
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 years ago
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency 13 years ago
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. 13 years ago