Justin Clark-Casey (justincc)
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94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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12 years ago |
Melanie
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dc5f831ca8
Merge branch 'master' into careminster
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12 years ago |
Melanie
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fca8c82232
Move KeyframeMotion from SOG to SOP because we can't persist it any
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12 years ago |
Melanie
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985526b662
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
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12 years ago |
Melanie
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0c1074537b
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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12 years ago |
Melanie
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7c888f6af1
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 years ago |
Melanie
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0dbfa70443
Merge branch 'master' into careminster
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12 years ago |
Dan Lake
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146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
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12 years ago |
Dan Lake
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c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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12 years ago |
Melanie
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1b63b21a4d
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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12 years ago |
Justin Clark-Casey (justincc)
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f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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12 years ago |
Melanie
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cfe924e4a8
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
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12 years ago |
Melanie
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2ca80add14
Merge branch 'master' into careminster
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12 years ago |
Dan Lake
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3d1f43046d
Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate
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12 years ago |
Melanie
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427ab55058
Merge branch 'master' into careminster
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12 years ago |
Dan Lake
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488fe0ae9c
Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate
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12 years ago |
Dan Lake
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2c6272d11a
Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
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12 years ago |
Melanie
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eef6f92029
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
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12 years ago |
Melanie
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759f1d2dbe
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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12 years ago |
Dan Lake
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10e664eedc
Fix compile error from an earlier commit
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13 years ago |
Melanie
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a5838cf0a6
Prevent linking objects while they are deeded. On unlinking deeded objects,
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13 years ago |
Melanie
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a081df75e2
Prevent linking objects while they are deeded. On unlinking deeded objects,
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13 years ago |
Melanie
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c803ed28c3
Replacing te linking code with the code from Avination. Link sets prims are now
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13 years ago |