Justin Clark-Casey (justincc)
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afa85e6b3c
Set appearance refresh to false by default.
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10 years ago |
Justin Clark-Casey (justincc)
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530b0cbbf1
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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10 years ago |
UbitUmarov
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c9079360b9
coment out stack trace at newUserConnection, add log msh at createAgent
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10 years ago |
UbitUmarov
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46bf6d1640
add stack trace debug message
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10 years ago |
UbitUmarov
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4206c1248f
same thing on another lock(acd)
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10 years ago |
UbitUmarov
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d96fe6eaf5
replace a lock on a unkown origin object with a lock on a well defined
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10 years ago |
Justin Clark-Casey (justincc)
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c015cb3134
Remove an unnecessary check at the bottom of Scene.CloseAgent()
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10 years ago |
Melanie Thielker
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309cfeff88
If an agent is logging in, rather than teleporting, make sure all known
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10 years ago |
Melanie Thielker
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4cc552162e
Merge branch 'ubitworkmaster'
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10 years ago |
Melanie Thielker
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0bfba122f0
When a ghosted avatar is removed, also remove any remaining CAPS
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10 years ago |
UbitUmarov
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bcaf202e34
update scenegraph group find by part information in sog link, so script link functions do update that also.
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10 years ago |
BlueWall
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519c753e46
This fixes the Scene thread renaming issue
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10 years ago |
BlueWall
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96a2449122
Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
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10 years ago |
BlueWall
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376fab1402
Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
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10 years ago |
BlueWall
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af286d5fcb
Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
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10 years ago |
Melanie Thielker
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8ab5f2ce84
When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.
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10 years ago |
Melanie Thielker
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0caa59b286
Fix a nullref that can hit Vivox voice
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10 years ago |
UbitUmarov
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17154fbffa
set default LinksetPhysPrims to 0 so max number of prims for physical
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10 years ago |
UbitUmarov
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8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
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10 years ago |
Justin Clark-Casey (justincc)
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41f2f3132b
For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
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10 years ago |
Justin Clark-Casey (justincc)
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ac866a1c46
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
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10 years ago |
Justin Clark-Casey (justincc)
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1a3ffda852
minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type
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10 years ago |
Justin Clark-Casey (justincc)
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b1ff78f4d8
Don't allow update timer to invoke another scene update if the previous is still active.
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10 years ago |
Justin Clark-Casey (justincc)
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42bb122232
Fix frame times when updating scene on timer.
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10 years ago |
Justin Clark-Casey (justincc)
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64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
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10 years ago |
UbitUmarov
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0295e6822d
some cleanup ( well or not )
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10 years ago |
UbitUmarov
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d31f361e89
moved hacks to scene presence completemovement, possible only needed
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10 years ago |
UbitUmarov
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73b8dc4183
missing file for previus commit
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10 years ago |
Justin Clark-Casey (justincc)
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4c781db572
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
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10 years ago |
Justin Clark-Casey (justincc)
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6ea82ad48a
Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
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10 years ago |