Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) afa85e6b3c Set appearance refresh to false by default. 10 years ago
  Justin Clark-Casey (justincc) 530b0cbbf1 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. 10 years ago
  UbitUmarov c9079360b9 coment out stack trace at newUserConnection, add log msh at createAgent 10 years ago
  UbitUmarov 46bf6d1640 add stack trace debug message 10 years ago
  UbitUmarov 4206c1248f same thing on another lock(acd) 10 years ago
  UbitUmarov d96fe6eaf5 replace a lock on a unkown origin object with a lock on a well defined 10 years ago
  Justin Clark-Casey (justincc) c015cb3134 Remove an unnecessary check at the bottom of Scene.CloseAgent() 10 years ago
  Melanie Thielker 309cfeff88 If an agent is logging in, rather than teleporting, make sure all known 10 years ago
  Melanie Thielker 4cc552162e Merge branch 'ubitworkmaster' 10 years ago
  Melanie Thielker 0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 10 years ago
  UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 10 years ago
  BlueWall 519c753e46 This fixes the Scene thread renaming issue 10 years ago
  BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" 10 years ago
  BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." 10 years ago
  BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 10 years ago
  Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 10 years ago
  Melanie Thielker 0caa59b286 Fix a nullref that can hit Vivox voice 10 years ago
  UbitUmarov 17154fbffa set default LinksetPhysPrims to 0 so max number of prims for physical 10 years ago
  UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 10 years ago
  Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 10 years ago
  Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all. 10 years ago
  Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 10 years ago
  Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 10 years ago
  Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 10 years ago
  Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 10 years ago
  UbitUmarov 0295e6822d some cleanup ( well or not ) 10 years ago
  UbitUmarov d31f361e89 moved hacks to scene presence completemovement, possible only needed 10 years ago
  UbitUmarov 73b8dc4183 missing file for previus commit 10 years ago
  Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes. 10 years ago
  Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax. 10 years ago