커밋 기록

작성자 SHA1 메시지 날짜
  UbitUmarov cc19957e0a a few more changes to tp home 5 년 전
  UbitUmarov 796a8efe25 a few changes to tp home 5 년 전
  UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread 7 년 전
  Melanie Thielker ad8915f154 Restructure god level and permissions 7 년 전
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 년 전
  UbitUmarov b70e48c8a5 handle HG lm tp to large regions in another way 7 년 전
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm 7 년 전
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 년 전
  UbitUmarov c84334fc72 add a missing override 8 년 전
  Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 8 년 전
  UbitUmarov dfc142a50f try to be more friendly to HG 9 년 전
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 년 전
  UbitUmarov 371c9dd2af bad merge? 9 년 전
  UbitUmarov 0edffae7e4 more on tps and crossings 9 년 전
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 9 년 전
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 9 년 전
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 9 년 전
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 9 년 전
  Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. 9 년 전
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 9 년 전
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 9 년 전
  Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command. 9 년 전
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. 9 년 전
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 9 년 전
  Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. 9 년 전
  AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 9 년 전
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 년 전
  Oren Hurvitz b3ebec184f In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users) 10 년 전
  Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) 10 년 전
  Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 10 년 전