Commit History

Автор SHA1 Съобщение Дата
  UbitUmarov cc19957e0a a few more changes to tp home преди 5 години
  UbitUmarov 796a8efe25 a few changes to tp home преди 5 години
  UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread преди 7 години
  Melanie Thielker ad8915f154 Restructure god level and permissions преди 7 години
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup преди 7 години
  UbitUmarov b70e48c8a5 handle HG lm tp to large regions in another way преди 7 години
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm преди 7 години
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to преди 8 години
  UbitUmarov c84334fc72 add a missing override преди 8 години
  Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) преди 8 години
  UbitUmarov dfc142a50f try to be more friendly to HG преди 9 години
  UbitUmarov a11edceb00 seems to compile ( tests comented out) преди 9 години
  UbitUmarov 371c9dd2af bad merge? преди 9 години
  UbitUmarov 0edffae7e4 more on tps and crossings преди 9 години
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. преди 9 години
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. преди 9 години
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. преди 9 години
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. преди 9 години
  Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. преди 9 години
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. преди 9 години
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. преди 9 години
  Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command. преди 9 години
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. преди 9 години
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. преди 9 години
  Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. преди 9 години
  AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. преди 9 години
  Oren Hurvitz 998d7009a6 Eliminated many warnings преди 10 години
  Oren Hurvitz b3ebec184f In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users) преди 10 години
  Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) преди 10 години
  Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user преди 10 години