Vegaslon
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46a62a37d1
Fix Temporary Attachments not being able to be detached by client
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8 years ago |
UbitUmarov
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88a63ecc39
drop attachments to ground a bit in front of the avatar, not on his location
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8 years ago |
UbitUmarov
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0e99763e6b
revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects
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8 years ago |
UbitUmarov
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827058e359
drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
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8 years ago |
UbitUmarov
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62009ba9c0
remove some SOG references on delete to help GC
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8 years ago |
UbitUmarov
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6c766f3ab4
remove unused parameter - missing file
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8 years ago |
UbitUmarov
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d19e4f598f
deatach from backup on attachment
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8 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Diva Canto
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 years ago |
Diva Canto
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96f0c6f074
More on mantis #7567. Two things:
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9 years ago |
AliciaRaven
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5e09e52ee9
Attachments Module. Fix detach event not being fired until the next time the object is attached.
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9 years ago |
Justin Clark-Casey (justincc)
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1f04e1bc23
minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
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9 years ago |
Justin Clark-Casey (justincc)
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e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
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9 years ago |
Justin Clark-Casey (justincc)
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2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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9 years ago |
Justin Clark-Casey
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4123b0fdbd
minor: correct console response when setting attachments logging level
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9 years ago |
Justin Clark-Casey (justincc)
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2a9528fa22
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
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9 years ago |
UbitUmarov
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f4efa25820
remove messing with KeyframeMotion on attach
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10 years ago |
UbitUmarov
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136749c651
drop attachments with original physical proprieties
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10 years ago |
UbitUmarov
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93143ba012
on drop send full update on root prim, terse on others ( as sl ). Fix
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10 years ago |
UbitUmarov
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25b4e268a3
change attachment drop, to make object Phanton. THis is not as SL, but
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10 years ago |
UbitUmarov
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2d352e6348
*NEEDS more testing* on attachment drop: fix adding prims to physics
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10 years ago |
UbitUmarov
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21aa325883
remove debug msgs at attachments deRez
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10 years ago |
UbitUmarov
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6b3f10790e
bugg
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10 years ago |
UbitUmarov
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c2d9a6499a
dont get script states for NPCs on deRez
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10 years ago |
UbitUmarov
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ca8b0e6a1d
replace debug msgs by others
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10 years ago |
Melanie Thielker
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bef76bf3c5
Fix duplicate attach message being sent to objects picked up from the ground
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10 years ago |
Diva Canto
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f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
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10 years ago |
Justin Clark-Casey (justincc)
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c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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10 years ago |
Dev Random
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db83208794
Fix negative stat for Active Scripts
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10 years ago |