Commit History

Author SHA1 Message Date
  Vegaslon 46a62a37d1 Fix Temporary Attachments not being able to be detached by client 8 years ago
  UbitUmarov 88a63ecc39 drop attachments to ground a bit in front of the avatar, not on his location 8 years ago
  UbitUmarov 0e99763e6b revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects 8 years ago
  UbitUmarov 827058e359 drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop) 8 years ago
  UbitUmarov 62009ba9c0 remove some SOG references on delete to help GC 8 years ago
  UbitUmarov 6c766f3ab4 remove unused parameter - missing file 8 years ago
  UbitUmarov d19e4f598f deatach from backup on attachment 8 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 years ago
  Diva Canto 96f0c6f074 More on mantis #7567. Two things: 9 years ago
  AliciaRaven 5e09e52ee9 Attachments Module. Fix detach event not being fired until the next time the object is attached. 9 years ago
  Justin Clark-Casey (justincc) 1f04e1bc23 minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 9 years ago
  Justin Clark-Casey (justincc) e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. 9 years ago
  Justin Clark-Casey (justincc) 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 9 years ago
  Justin Clark-Casey 4123b0fdbd minor: correct console response when setting attachments logging level 9 years ago
  Justin Clark-Casey (justincc) 2a9528fa22 Don't unnecessarily remove from backup objects that were not directly attached from the scene. 9 years ago
  UbitUmarov f4efa25820 remove messing with KeyframeMotion on attach 10 years ago
  UbitUmarov 136749c651 drop attachments with original physical proprieties 10 years ago
  UbitUmarov 93143ba012 on drop send full update on root prim, terse on others ( as sl ). Fix 10 years ago
  UbitUmarov 25b4e268a3 change attachment drop, to make object Phanton. THis is not as SL, but 10 years ago
  UbitUmarov 2d352e6348 *NEEDS more testing* on attachment drop: fix adding prims to physics 10 years ago
  UbitUmarov 21aa325883 remove debug msgs at attachments deRez 10 years ago
  UbitUmarov 6b3f10790e bugg 10 years ago
  UbitUmarov c2d9a6499a dont get script states for NPCs on deRez 10 years ago
  UbitUmarov ca8b0e6a1d replace debug msgs by others 10 years ago
  Melanie Thielker bef76bf3c5 Fix duplicate attach message being sent to objects picked up from the ground 10 years ago
  Diva Canto f7b2aa0f49 Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. 10 years ago
  Justin Clark-Casey (justincc) c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers. 10 years ago
  Dev Random db83208794 Fix negative stat for Active Scripts 10 years ago