Melanie
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d781742d8e
Fix scope support to get friends list names across co-hosted grids
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5 år sedan |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 år sedan |
UbitUmarov
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04ea34f379
add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
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8 år sedan |
Melanie Thielker
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5c81e03738
Fix a dumb mistake
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8 år sedan |
Melanie Thielker
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8e40bb6fb7
Make some more modules inheritable
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8 år sedan |
UbitUmarov
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24ca32d8a8
send DisplayNames dates in UTC and not region local time. send a next update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
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9 år sedan |
UbitUmarov
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1c93be198b
comment a large debug message
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9 år sedan |
Justin Clark-Casey (justincc)
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87936947ab
As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.
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9 år sedan |
Justin Clark-Casey (justincc)
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c5c1b7c61a
Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."
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9 år sedan |
Justin Clark-Casey (justincc)
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3289aa3bcd
Revert "In GetDisplayNames, if user last name is Resident then only send first name for display."
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9 år sedan |
Justin Clark-Casey (justincc)
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a29d53986a
In GetDisplayNames, if user last name is Resident then only send first name for display.
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9 år sedan |
Justin Clark-Casey (justincc)
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2d574c3036
Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.
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9 år sedan |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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9 år sedan |