Commit History

Upphovsman SHA1 Meddelande Datum
  Melanie d781742d8e Fix scope support to get friends list names across co-hosted grids 5 år sedan
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 år sedan
  UbitUmarov 04ea34f379 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still 8 år sedan
  Melanie Thielker 5c81e03738 Fix a dumb mistake 8 år sedan
  Melanie Thielker 8e40bb6fb7 Make some more modules inheritable 8 år sedan
  UbitUmarov 24ca32d8a8 send DisplayNames dates in UTC and not region local time. send a next update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time 9 år sedan
  UbitUmarov 1c93be198b comment a large debug message 9 år sedan
  Justin Clark-Casey (justincc) 87936947ab As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear. 9 år sedan
  Justin Clark-Casey (justincc) c5c1b7c61a Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username." 9 år sedan
  Justin Clark-Casey (justincc) 3289aa3bcd Revert "In GetDisplayNames, if user last name is Resident then only send first name for display." 9 år sedan
  Justin Clark-Casey (justincc) a29d53986a In GetDisplayNames, if user last name is Resident then only send first name for display. 9 år sedan
  Justin Clark-Casey (justincc) 2d574c3036 Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username. 9 år sedan
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 9 år sedan