Commit History

Autor SHA1 Mensaxe Data
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value %!s(int64=10) %!d(string=hai) anos
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. %!s(int64=13) %!d(string=hai) anos
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only %!s(int64=14) %!d(string=hai) anos
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService %!s(int64=15) %!d(string=hai) anos
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path %!s(int64=15) %!d(string=hai) anos
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM %!s(int64=15) %!d(string=hai) anos