UbitUmarov
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fbd741ece3
prims have at most 9 face textures
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5 years ago |
UbitUmarov
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ca1993c72d
direct encode lludp terse object update, let contain texture entry
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5 years ago |
UbitUmarov
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ece3843798
let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing"
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5 years ago |
UbitUmarov
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175817fe55
enforce prim size restrictions on physical state change; Place restrictions on ini values
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5 years ago |
UbitUmarov
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1e1d296ef4
do update physics script events on link ( this does need another cleanup one day
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5 years ago |
UbitUmarov
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73e64c6597
mantis 6702: fix collisions lldetectedlinknumber also on Yengine
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5 years ago |
UbitUmarov
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61fb39e49b
cleanup
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5 years ago |
UbitUmarov
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237cf1ced6
some cleanup
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5 years ago |
UbitUmarov
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33a062612f
remove terraindata abstraction layer, since we only have heightmap type
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5 years ago |
UbitUmarov
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8bb644159e
a few more changes to texturesentry handling on libomv and os
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5 years ago |
UbitUmarov
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ae00623b65
lost in updates
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5 years ago |
UbitUmarov
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d841c593b9
add a bit more persistence (still mysql only)
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5 years ago |
UbitUmarov
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ffca7de65d
add some persistence (mysql only)
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5 years ago |
UbitUmarov
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b156378819
changes on updates
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5 years ago |
UbitUmarov
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616fa8dbee
sog GetLinkNumber() forget avatars that did standup
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5 years ago |
UbitUmarov
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4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
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5 years ago |
UbitUmarov
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458fe42afd
fix some cases in prim number of sides
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6 years ago |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 years ago |
UbitUmarov
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18914fae64
make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
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6 years ago |
UbitUmarov
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846f35d365
a few more changes on tortured prims number of sides/faces
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6 years ago |
UbitUmarov
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25d6d99c6e
fix a old issue on some tortured prims number of sides, and so textures set
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6 years ago |
UbitUmarov
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8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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7 years ago |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 years ago |
UbitUmarov
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539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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7 years ago |
UbitUmarov
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82e2e1e00c
change locking on sop updates
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7 years ago |
UbitUmarov
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c1ab1289ab
shape convex should not trigger complex cost (LI) alone
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7 years ago |
UbitUmarov
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4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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7 years ago |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 years ago |
UbitUmarov
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f8cdccc167
a few more changes on entities updates
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7 years ago |
UbitUmarov
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9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
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7 years ago |