Histórico de Commits

Autor SHA1 Mensagem Data
  UbitUmarov fbd741ece3 prims have at most 9 face textures há 5 anos atrás
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry há 5 anos atrás
  UbitUmarov ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" há 5 anos atrás
  UbitUmarov 175817fe55 enforce prim size restrictions on physical state change; Place restrictions on ini values há 5 anos atrás
  UbitUmarov 1e1d296ef4 do update physics script events on link ( this does need another cleanup one day há 5 anos atrás
  UbitUmarov 73e64c6597 mantis 6702: fix collisions lldetectedlinknumber also on Yengine há 5 anos atrás
  UbitUmarov 61fb39e49b cleanup há 5 anos atrás
  UbitUmarov 237cf1ced6 some cleanup há 5 anos atrás
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type há 5 anos atrás
  UbitUmarov 8bb644159e a few more changes to texturesentry handling on libomv and os há 5 anos atrás
  UbitUmarov ae00623b65 lost in updates há 5 anos atrás
  UbitUmarov d841c593b9 add a bit more persistence (still mysql only) há 5 anos atrás
  UbitUmarov ffca7de65d add some persistence (mysql only) há 5 anos atrás
  UbitUmarov b156378819 changes on updates há 5 anos atrás
  UbitUmarov 616fa8dbee sog GetLinkNumber() forget avatars that did standup há 5 anos atrás
  UbitUmarov 4a73cc81dc now break several things at same time... sog/sop updates, threads options,... há 5 anos atrás
  UbitUmarov 458fe42afd fix some cases in prim number of sides há 6 anos atrás
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) há 6 anos atrás
  UbitUmarov 18914fae64 make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api há 6 anos atrás
  UbitUmarov 846f35d365 a few more changes on tortured prims number of sides/faces há 6 anos atrás
  UbitUmarov 25d6d99c6e fix a old issue on some tortured prims number of sides, and so textures set há 6 anos atrás
  UbitUmarov 8eb9bc8b19 mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) há 6 anos atrás
  UbitUmarov 8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event há 6 anos atrás
  UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped há 7 anos atrás
  UbitUmarov 82e2e1e00c change locking on sop updates há 7 anos atrás
  UbitUmarov c1ab1289ab shape convex should not trigger complex cost (LI) alone há 7 anos atrás
  UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. há 7 anos atrás
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... há 7 anos atrás
  UbitUmarov f8cdccc167 a few more changes on entities updates há 7 anos atrás
  UbitUmarov 9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms há 7 anos atrás