Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 years ago |
Diva Canto
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c4c3163db9
Don't copy assets to foreign asset servers when the objects are being deleted
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8 years ago |
Diva Canto
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057d1b2a6e
Minor improvement over the previous commit -- make sure the code exists in the FolderType enum
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8 years ago |
Diva Canto
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9e21647011
Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory
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8 years ago |
Melanie Thielker
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59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
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8 years ago |
UbitUmarov
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36f7e96392
clean code a bit
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8 years ago |
UbitUmarov
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2e43343ca9
ClearPartAttachmentData before adding object to scene, not after
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8 years ago |
UbitUmarov
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2bd7bbd1cb
restore some avn code, fixing for var regions
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Diva Canto
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959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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9 years ago |
Justin Clark-Casey (justincc)
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1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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9 years ago |
Justin Clark-Casey (justincc)
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d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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9 years ago |
UbitUmarov
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c5dcc0d8c1
try to preserve permitions on object returns
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9 years ago |
Justin Clark-Casey (justincc)
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57e75d7c03
Do not add attachments to the region scene object backup list.
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10 years ago |
UbitUmarov
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cfb1a27300
Merge branch 'master' into ubitworkmaster
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9 years ago |
Melanie Thielker
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3ea76e3131
Make changes to AnimationSet to allow indexing by names rather than indices. Add some debugging output and prepare for parsing an ascii-based format.
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10 years ago |
UbitUmarov
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d29a04fc20
remove debug msgs
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10 years ago |
UbitUmarov
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db41c04f9d
little debug
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10 years ago |
UbitUmarov
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b732ee8d27
dont force Phantom on attachments, breaking no mod objects if wear by
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10 years ago |
Justin Clark-Casey (justincc)
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f132f642b2
On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
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10 years ago |
UbitUmarov
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e1a5a1f829
apply objectSlamSale to all roots of coalescence objects. replace the
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10 years ago |
UbitUmarov
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3c321e5bb3
dont mess with names and descriptions on coalescence objects. Inventory
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10 years ago |
UbitUmarov
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dc717303d4
replace old Attachoffset by AttachedPos. Comented out possible merge
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10 years ago |
Melanie Thielker
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07c0ee1fbf
Fix taking objects
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10 years ago |
Melanie Thielker
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e1b2ecdfdc
Merge branch 'avination-current'
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10 years ago |
UbitUmarov
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19d33c571d
Merge branch 'avination-current' into ubitwork
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10 years ago |
Oren Hurvitz
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e68867c9b6
When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object
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10 years ago |
Diva Canto
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b7c7293c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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10 years ago |
Diva Canto
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f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
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10 years ago |