Commit History

Author SHA1 Message Date
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 years ago
  Diva Canto c4c3163db9 Don't copy assets to foreign asset servers when the objects are being deleted 8 years ago
  Diva Canto 057d1b2a6e Minor improvement over the previous commit -- make sure the code exists in the FolderType enum 8 years ago
  Diva Canto 9e21647011 Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory 8 years ago
  Melanie Thielker 59ed89769a Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world. 8 years ago
  UbitUmarov 36f7e96392 clean code a bit 8 years ago
  UbitUmarov 2e43343ca9 ClearPartAttachmentData before adding object to scene, not after 8 years ago
  UbitUmarov 2bd7bbd1cb restore some avn code, fixing for var regions 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 years ago
  Justin Clark-Casey (justincc) 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 9 years ago
  Justin Clark-Casey (justincc) d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 9 years ago
  UbitUmarov c5dcc0d8c1 try to preserve permitions on object returns 9 years ago
  Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list. 10 years ago
  UbitUmarov cfb1a27300 Merge branch 'master' into ubitworkmaster 9 years ago
  Melanie Thielker 3ea76e3131 Make changes to AnimationSet to allow indexing by names rather than indices. Add some debugging output and prepare for parsing an ascii-based format. 10 years ago
  UbitUmarov d29a04fc20 remove debug msgs 10 years ago
  UbitUmarov db41c04f9d little debug 10 years ago
  UbitUmarov b732ee8d27 dont force Phantom on attachments, breaking no mod objects if wear by 10 years ago
  Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times. 10 years ago
  UbitUmarov e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the 10 years ago
  UbitUmarov 3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory 10 years ago
  UbitUmarov dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge 10 years ago
  Melanie Thielker 07c0ee1fbf Fix taking objects 10 years ago
  Melanie Thielker e1b2ecdfdc Merge branch 'avination-current' 10 years ago
  UbitUmarov 19d33c571d Merge branch 'avination-current' into ubitwork 10 years ago
  Oren Hurvitz e68867c9b6 When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object 10 years ago
  Diva Canto b7c7293c7a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 years ago
  Diva Canto f7b2aa0f49 Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. 10 years ago