Cronologia Commit

Autore SHA1 Messaggio Data
  Justin Clarke Casey ff7c8551ba * remove mono compiler warnings 15 anni fa
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks 15 anni fa
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. 15 anni fa
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. 15 anni fa
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL 15 anni fa
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam 15 anni fa
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam 15 anni fa
  Charles Krinke 3397236c6c Plumb the connection through from llSetVehicleFloatParam 15 anni fa
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 anni fa
  Dahlia Trimble f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. 16 anni fa
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 anni fa
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on 16 anni fa
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 anni fa
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 anni fa
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 anni fa
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 anni fa
  Jeff Ames 47180080f0 Formatting cleanup. 16 anni fa
  Teravus Ovares d0123a796b ODEPlugin 16 anni fa
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 anni fa
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 anni fa
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 anni fa
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 anni fa
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 anni fa
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 anni fa
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 anni fa
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 16 anni fa
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 anni fa
  lbsa71 efd90b56b7 * Optimized usings 16 anni fa
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 anni fa
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 16 anni fa