Commit History

Author SHA1 Message Date
  darok 4faa824c3e Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. 16 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 16 years ago
  lbsa71 67e12b95ea * Optimized usings 16 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 16 years ago
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 16 years ago
  dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 16 years ago
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 17 years ago
  MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 17 years ago
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 years ago
  MW 76394f46a5 Part 2 of Darok's BulletX patches. 17 years ago
  MW 725ef022c6 Part 1 of Darok's BulletX patches. 17 years ago
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 years ago
  MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. 17 years ago