darok
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4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
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16 years ago |
Charles Krinke
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33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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16 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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16 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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16 years ago |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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16 years ago |
dan miller
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2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
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16 years ago |
dan miller
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a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
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17 years ago |
MW
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e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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76394f46a5
Part 2 of Darok's BulletX patches.
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17 years ago |
MW
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725ef022c6
Part 1 of Darok's BulletX patches.
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17 years ago |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 years ago |
MW
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07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
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17 years ago |