Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年 前 |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 年 前 |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 年 前 |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 年 前 |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 年 前 |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 年 前 |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 年 前 |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 年 前 |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 年 前 |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 年 前 |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 年 前 |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 年 前 |
Teravus Ovares
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47761a4a5e
* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
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16 年 前 |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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16 年 前 |
lbsa71
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efd90b56b7
* Optimized usings
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16 年 前 |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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16 年 前 |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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16 年 前 |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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16 年 前 |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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16 年 前 |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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16 年 前 |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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16 年 前 |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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16 年 前 |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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16 年 前 |
Teravus Ovares
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90274434c6
* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
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16 年 前 |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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16 年 前 |
dan miller
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ec85a31140
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
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16 年 前 |
dan miller
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fdb57b28b1
prim cuts in ODE
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16 年 前 |
darok
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fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
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16 年 前 |
darok
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f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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16 年 前 |
darok
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bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
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16 年 前 |