コミット履歴

作者 SHA1 メッセージ 日付
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 年 前
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 年 前
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 年 前
  Jeff Ames a8cfbbe963 Minor cleanup. 16 年 前
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 年 前
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 年 前
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. 16 年 前
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 年 前
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 年 前
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 16 年 前
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 年 前
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 年 前
  Teravus Ovares 47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 16 年 前
  Adam Frisby b25f9f322c * Mother of all commits: 16 年 前
  lbsa71 efd90b56b7 * Optimized usings 16 年 前
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 年 前
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 16 年 前
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 年 前
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 16 年 前
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 16 年 前
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 16 年 前
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 16 年 前
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 16 年 前
  Teravus Ovares 90274434c6 * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed. 16 年 前
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 16 年 前
  dan miller ec85a31140 physical prims AND other changes in ODE (Teravus) -- note this is experimental! 16 年 前
  dan miller fdb57b28b1 prim cuts in ODE 16 年 前
  darok fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 16 年 前
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 16 年 前
  darok bda35705e6 Partialy fixed a bug with collisions in BulletXPlugin. 16 年 前