UbitUmarov
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0418542344
some shortcuts on local osTeleport, reduce its time penalty, do it with script thread
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7 years ago |
UbitUmarov
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3ce909528d
change Backup calls overlap control code
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7 years ago |
UbitUmarov
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84abdf866a
add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
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7 years ago |
UbitUmarov
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a9a44eaeb5
add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
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7 years ago |
UbitUmarov
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cb8975e567
add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
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7 years ago |
UbitUmarov
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5d776fca3a
add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still
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7 years ago |
UbitUmarov
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1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
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7 years ago |
UbitUmarov
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8d1dd44edb
simplify vectorrender background draw
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7 years ago |
UbitUmarov
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ed8fc359f3
change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
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7 years ago |
UbitUmarov
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72db6f76b5
remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
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7 years ago |
UbitUmarov
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ae4266916c
add string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face
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7 years ago |
UbitUmarov
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c3dbf91152
osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
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7 years ago |
UbitUmarov
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191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
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7 years ago |
UbitUmarov
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0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
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7 years ago |
UbitUmarov
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83e443bca1
do the same on OAR saves
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7 years ago |
UbitUmarov
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95595a8360
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
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7 years ago |
UbitUmarov
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3c6790b061
several changes to iar/oar assets error reports
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7 years ago |
UbitUmarov
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28caf1e089
actually iar do it for iar
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7 years ago |
UbitUmarov
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cbae148f68
show the count of broken assets we now have from gather on iar/oar pre save information
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7 years ago |
UbitUmarov
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aea49070c9
change uuidgather a bit more
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7 years ago |
UbitUmarov
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66c8b7202b
split some asset uuids gather i stages with dif possible errors, and dont let them be fatal
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7 years ago |
UbitUmarov
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11d3860781
avoid some broken object assets present in osgrid inventories due to past problems, etc
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7 years ago |
UbitUmarov
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1bfe4da378
do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
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7 years ago |
UbitUmarov
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637d35631c
make oar/iar assets writer be done by caller thread like the rest of the
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7 years ago |
UbitUmarov
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70da902732
changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions.
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7 years ago |
UbitUmarov
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36442c004f
changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance
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7 years ago |
UbitUmarov
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651952e01e
changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
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7 years ago |
UbitUmarov
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79e166e9aa
revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle
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7 years ago |
UbitUmarov
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3fc6f62c45
Merge branch 'master' into httptests
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7 years ago |
UbitUmarov
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fe0fce424c
a defual can me comented out
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7 years ago |