UbitUmarov
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4df19ece53
framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
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7 years ago |
UbitUmarov
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10d526f961
Merge branch 'master' into httptests
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7 years ago |
UbitUmarov
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822574df9f
change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
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7 years ago |
UbitUmarov
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969d5f742c
update inventory item permissions on deattach
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7 years ago |
UbitUmarov
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1c64b5018a
fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc
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7 years ago |
UbitUmarov
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d9a300fa8e
some cleanup.. remove some stats that only some do look at once on a lifetime
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7 years ago |
UbitUmarov
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8e3a50212c
remove options about script compilers the got back somehow on defaults also
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7 years ago |
UbitUmarov
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ef87370cf1
remove options about script compilers the got back somehow
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7 years ago |
UbitUmarov
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84946e3061
Merge branch 'master' into httptests
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7 years ago |
UbitUmarov
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5e67bd5778
main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use
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7 years ago |
UbitUmarov
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614a5266c5
guess HGEntityTransferModule jobengine does not need a permanet thread
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7 years ago |
UbitUmarov
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ed8526bcfb
coment out tests that now depend on active thread pool
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7 years ago |
UbitUmarov
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ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
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7 years ago |
UbitUmarov
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482ff06e13
make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere
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7 years ago |
UbitUmarov
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5ce15566ac
add option for Fireandforget not timeout (our access to main smartThreadPool)
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7 years ago |
UbitUmarov
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f33a871d61
hope gc does remove a little dic and contents
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7 years ago |
UbitUmarov
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fd8836e493
dont let time go back
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7 years ago |
UbitUmarov
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9526a96b4f
some cleanup
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7 years ago |
UbitUmarov
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3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
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7 years ago |
UbitUmarov
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e650a4ff16
remove excessive notion of paralelism
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7 years ago |
UbitUmarov
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25371933b4
update Robust32.exe build files
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7 years ago |
UbitUmarov
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46ba2ead1a
add Robust32.exe so recovering the option to run it also in 32bit on windows
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7 years ago |
UbitUmarov
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a18d45fbdc
fix some issues on ubOde physics shape type changes
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7 years ago |
UbitUmarov
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f62400c4ca
improve english on few messages (thx)
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7 years ago |
UbitUmarov
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70be8ba6de
make some web request errors visible, so cause of later asset not found is clear
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7 years ago |
UbitUmarov
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617f42bcfa
try to mk jenkins happy
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7 years ago |
UbitUmarov
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dd7ab862ab
stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
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7 years ago |
UbitUmarov
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953872510f
add/replace sources of OpenSim32.exe
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7 years ago |
UbitUmarov
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d0afd4335c
fix a error message
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7 years ago |
UbitUmarov
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5e83c2e422
forget about stupid mono 32bit
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7 years ago |