Robert Adams
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dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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11 anos atrás |
Robert Adams
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725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
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11 anos atrás |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 anos atrás |
Robert Adams
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5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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11 anos atrás |
Robert Adams
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0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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11 anos atrás |
Robert Adams
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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11 anos atrás |
Robert Adams
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af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
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11 anos atrás |
Robert Adams
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44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
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11 anos atrás |
Robert Adams
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84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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11 anos atrás |
Robert Adams
|
b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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11 anos atrás |
Robert Adams
|
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
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11 anos atrás |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 anos atrás |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 anos atrás |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 anos atrás |
Robert Adams
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425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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11 anos atrás |
Robert Adams
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ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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11 anos atrás |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 anos atrás |
Robert Adams
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0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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11 anos atrás |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 anos atrás |
Robert Adams
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15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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11 anos atrás |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 anos atrás |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 anos atrás |
Robert Adams
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21ec434688
BulletSim: first cut at new linksetCompound shape building.
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11 anos atrás |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 anos atrás |
Robert Adams
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26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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11 anos atrás |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 anos atrás |
Robert Adams
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fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 anos atrás |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 anos atrás |
Robert Adams
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5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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11 anos atrás |
Robert Adams
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75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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11 anos atrás |