Commit történet

Szerző SHA1 Üzenet Dátum
  UbitUmarov 775420c46a set object select on demand, not when it is created 4 éve
  UbitUmarov 693492a3f1 several changes to lludp FetchInventoryDescendents 4 éve
  UbitUmarov 5a3ba2afbb always allow part deselect 5 éve
  UbitUmarov 618c6ceda5 mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that 5 éve
  UbitUmarov d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 5 éve
  UbitUmarov b156378819 changes on updates 5 éve
  UbitUmarov 282877a454 save a sqrt call 6 éve
  UbitUmarov 4958425e37 mantis8309 add extra try{}catch 6 éve
  UbitUmarov dd58f15bff mantis 8249: give better data to llDetectedGrab 7 éve
  UbitUmarov 0091c37ed3 several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc 7 éve
  UbitUmarov 673bd37219 object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module 7 éve
  UbitUmarov 6d784f6306 Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions() 7 éve
  UbitUmarov 1984f316fc Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc). 7 éve
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 éve
  UbitUmarov bddaef5122 on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance 8 éve
  UbitUmarov d1baa3e0c3 fix some invalid string.format arguments 8 éve
  UbitUmarov 2338d3d2e5 change spinobject math, and a few minor things 8 éve
  UbitUmarov 1b18711205 move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles) 8 éve
  UbitUmarov fb46eb3344 pass touch_end as other touchs, make blockgrab work on nonphysical also 8 éve
  UbitUmarov d5f376a4b1 send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request 8 éve
  UbitUmarov 991dd5f471 first step changing Object Select code 8 éve
  UbitUmarov e33c2f0d7c fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed 8 éve
  UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 8 éve
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 éve
  UbitUmarov 9e6d9e0436 friends rights to edit objects display on viewers fixed. This needs to be optimized in future 9 éve
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. 9 éve
  Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 9 éve
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 éve
  UbitUmarov 371c9dd2af bad merge? 9 éve
  Justin Clark-Casey (justincc) aef6fd6927 If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 9 éve