UbitUmarov
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775420c46a
set object select on demand, not when it is created
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vor 4 Jahren |
UbitUmarov
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693492a3f1
several changes to lludp FetchInventoryDescendents
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vor 4 Jahren |
UbitUmarov
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5a3ba2afbb
always allow part deselect
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vor 5 Jahren |
UbitUmarov
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618c6ceda5
mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that
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vor 5 Jahren |
UbitUmarov
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d0052c8174
add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
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vor 5 Jahren |
UbitUmarov
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b156378819
changes on updates
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vor 5 Jahren |
UbitUmarov
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282877a454
save a sqrt call
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vor 6 Jahren |
UbitUmarov
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4958425e37
mantis8309 add extra try{}catch
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vor 6 Jahren |
UbitUmarov
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dd58f15bff
mantis 8249: give better data to llDetectedGrab
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vor 7 Jahren |
UbitUmarov
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0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
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vor 7 Jahren |
UbitUmarov
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673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
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vor 7 Jahren |
UbitUmarov
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6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
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vor 7 Jahren |
UbitUmarov
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1984f316fc
Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc).
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vor 7 Jahren |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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vor 7 Jahren |
UbitUmarov
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bddaef5122
on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance
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vor 8 Jahren |
UbitUmarov
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d1baa3e0c3
fix some invalid string.format arguments
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vor 8 Jahren |
UbitUmarov
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2338d3d2e5
change spinobject math, and a few minor things
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vor 8 Jahren |
UbitUmarov
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1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
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vor 8 Jahren |
UbitUmarov
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fb46eb3344
pass touch_end as other touchs, make blockgrab work on nonphysical also
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vor 8 Jahren |
UbitUmarov
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d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
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vor 8 Jahren |
UbitUmarov
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991dd5f471
first step changing Object Select code
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vor 8 Jahren |
UbitUmarov
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e33c2f0d7c
fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
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vor 8 Jahren |
UbitUmarov
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0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
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vor 8 Jahren |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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vor 8 Jahren |
UbitUmarov
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9e6d9e0436
friends rights to edit objects display on viewers fixed. This needs to be optimized in future
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vor 9 Jahren |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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vor 9 Jahren |
Diva Canto
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d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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vor 9 Jahren |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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vor 9 Jahren |
UbitUmarov
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371c9dd2af
bad merge?
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vor 9 Jahren |
Justin Clark-Casey (justincc)
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aef6fd6927
If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
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vor 9 Jahren |