Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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il y a 11 ans |
Robert Adams
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401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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il y a 11 ans |
Robert Adams
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89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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il y a 11 ans |
Robert Adams
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13a4a80b38
Add experimental stubs for an extension function interface on both
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il y a 11 ans |
Melanie
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22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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il y a 11 ans |
Justin Clark-Casey (justincc)
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2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
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il y a 11 ans |
Melanie
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c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
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il y a 11 ans |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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il y a 12 ans |
UbitUmarov
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de44e93aa2
missing changed file
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il y a 12 ans |
Melanie
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cf16ca9bda
Create the ability for physics modules to request assets on demand by
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il y a 12 ans |
Justin Clark-Casey (justincc)
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0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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b785f204ce
remove some mono compiler warnings
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il y a 13 ans |
Justin Clark-Casey (justincc)
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af90b52731
Comment out uncalled OdeScene.UnCombine()
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il y a 13 ans |
Justin Clark-Casey (justincc)
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03202ada29
Store scene identifier passed in to OdeScene for later debug messages
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il y a 13 ans |
Justin Clark-Casey (justincc)
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f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
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il y a 13 ans |
Justin Clark-Casey (justincc)
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77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
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il y a 13 ans |
Justin Clark-Casey (justincc)
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227db07f2f
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
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il y a 13 ans |
Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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il y a 13 ans |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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il y a 13 ans |
root
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e9dbe54ab1
Fix some local id issues in physics glue
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il y a 13 ans |
Justin Clark-Casey (justincc)
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3e456163dd
Port implementation of llCastRay() from Aurora.
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il y a 13 ans |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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il y a 13 ans |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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il y a 13 ans |
Teravus Ovares (Dan Olivares)
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8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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il y a 15 ans |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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il y a 15 ans |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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il y a 15 ans |
Jeff Ames
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606e831ff5
Formatting cleanup.
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il y a 15 ans |
Teravus Ovares (Dan Olivares)
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9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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il y a 15 ans |
Teravus Ovares (Dan Olivares)
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c54cb59a71
* Some Physics Scene Changes to prepare for larger regions
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il y a 15 ans |
Teravus Ovares (Dan Olivares)
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8000812700
* part one of adding physics combining
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il y a 15 ans |