Historique des commits

Auteur SHA1 Message Date
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' il y a 11 ans
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" il y a 11 ans
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" il y a 11 ans
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both il y a 11 ans
  Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around il y a 11 ans
  Justin Clark-Casey (justincc) 2ff301ca11 Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom il y a 11 ans
  Melanie c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast il y a 11 ans
  Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update il y a 12 ans
  UbitUmarov de44e93aa2 missing changed file il y a 12 ans
  Melanie cf16ca9bda Create the ability for physics modules to request assets on demand by il y a 12 ans
  Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats. il y a 12 ans
  Justin Clark-Casey (justincc) b785f204ce remove some mono compiler warnings il y a 13 ans
  Justin Clark-Casey (justincc) af90b52731 Comment out uncalled OdeScene.UnCombine() il y a 13 ans
  Justin Clark-Casey (justincc) 03202ada29 Store scene identifier passed in to OdeScene for later debug messages il y a 13 ans
  Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments il y a 13 ans
  Justin Clark-Casey (justincc) 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability il y a 13 ans
  Justin Clark-Casey (justincc) 227db07f2f refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method il y a 13 ans
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one il y a 13 ans
  Dan Lake 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts il y a 13 ans
  root e9dbe54ab1 Fix some local id issues in physics glue il y a 13 ans
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. il y a 13 ans
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy il y a 13 ans
  Mic Bowman ad84728aba Add localID to physical object creation functions. il y a 13 ans
  Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster il y a 15 ans
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking il y a 15 ans
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
  Jeff Ames 606e831ff5 Formatting cleanup. il y a 15 ans
  Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. il y a 15 ans
  Teravus Ovares (Dan Olivares) c54cb59a71 * Some Physics Scene Changes to prepare for larger regions il y a 15 ans
  Teravus Ovares (Dan Olivares) 8000812700 * part one of adding physics combining il y a 15 ans