Историја ревизија

Аутор SHA1 Порука Датум
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string пре 12 година
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule пре 12 година
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) пре 13 година
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection пре 14 година
  Jeff Ames f1f0bc23f4 Formatting cleanup. пре 14 година
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate пре 14 година
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking пре 14 година
  Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632 пре 14 година
  Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627 пре 14 година
  Revolution 9821c4f566 Revolution is on the roll again! :) пре 14 година
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. пре 15 година
  Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. пре 15 година
  Melanie de59910758 Patch from Ziah. пре 15 година
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested пре 15 година
  Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. пре 15 година
  Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment пре 15 година
  Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. пре 15 година
  Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) пре 15 година
  Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. пре 15 година
  Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. пре 15 година
  Jeff Ames 1d01d6d919 Formatting cleanup. пре 15 година
  Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves: пре 15 година
  Jeff Ames a23d64dec1 Formatting cleanup. пре 15 година
  Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM пре 15 година
  Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM пре 15 година
  Jeff Ames cad0aab793 Formatting cleanup. пре 15 година
  Adam Frisby b664566b8f * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts. пре 15 година
  Adam Frisby 8ee81f98ea * Implements IObject.Materials[].* пре 15 година
  Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM) пре 15 година
  Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) пре 15 година