提交历史

作者 SHA1 备注 提交日期
  UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar 5 年之前
  UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets 5 年之前
  UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends 5 年之前
  UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. 5 年之前
  UbitUmarov 6bc37f348e ooops bad zeroencode flag 5 年之前
  UbitUmarov e9d7ced733 just direct encode avatar animation also 5 年之前
  UbitUmarov a32060180f agent animation object ids are only for self avatar 5 年之前
  UbitUmarov 155e499457 well let trees have special state and grass data block again. 5 年之前
  UbitUmarov 95c4de6144 grass even more 5 年之前
  UbitUmarov 4e7cddc6a8 vegetation is special 5 年之前
  UbitUmarov 9ccc3ed756 make use of direct object update encoding 5 年之前
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 年之前
  UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 5 年之前
  UbitUmarov 9487f5cdd3 don't send irrelevant data 5 年之前
  UbitUmarov fdb1ce827b fix packet type 5 年之前
  UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) 5 年之前
  UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) 5 年之前
  Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 年之前
  UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link 5 年之前
  UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 5 年之前
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 5 年之前
  UbitUmarov 80056abbe7 OOOPPPSSS 5 年之前
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 5 年之前
  UbitUmarov 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code 5 年之前
  UbitUmarov 8a8ce8b10a put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim 5 年之前
  UbitUmarov 87733b196b reduce the chance of using a invalid avatar physics actor 5 年之前
  Robert Adams bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on 5 年之前
  UbitUmarov 9e182c27fb combat module: those parcel changes are now handled elsewhere 5 年之前
  UbitUmarov bcf05afd64 direct encode terseupdates 5 年之前
  UbitUmarov fe46f8cd1d avoid packet split on terseupdates 5 年之前