UbitUmarov
|
87733b196b
reduce the chance of using a invalid avatar physics actor
|
5 jaren geleden |
UbitUmarov
|
e24adb9ea1
mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed
|
5 jaren geleden |
UbitUmarov
|
df568b1a66
some sop cleanup
|
5 jaren geleden |
UbitUmarov
|
fc4de64af4
fix reprio trigger on tp
|
5 jaren geleden |
UbitUmarov
|
e79f266714
oops, thats elsewhere
|
5 jaren geleden |
UbitUmarov
|
f58a106068
broadcast position updates after tp
|
5 jaren geleden |
UbitUmarov
|
2ac6fb9ae9
allow landing under lower hight skyboxes
|
5 jaren geleden |
UbitUmarov
|
b24c669c16
more on the hack (runprebuild)
|
5 jaren geleden |
UbitUmarov
|
02492f7b15
replace my hack by others hack
|
5 jaren geleden |
UbitUmarov
|
ae00623b65
lost in updates
|
5 jaren geleden |
UbitUmarov
|
b156378819
changes on updates
|
5 jaren geleden |
UbitUmarov
|
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
|
5 jaren geleden |
UbitUmarov
|
235dd37b9c
better have a lock
|
6 jaren geleden |
UbitUmarov
|
57ec0d3884
change caps get mesh and texture throttle
|
6 jaren geleden |
UbitUmarov
|
e96e923159
some teleport issues..
|
6 jaren geleden |
UbitUmarov
|
58ba645160
mantis 8273 make change on crossings coerent
|
6 jaren geleden |
UbitUmarov
|
1363a95840
Merge branch 'master' into httptests
|
6 jaren geleden |
UbitUmarov
|
f83f7e18b6
comment out some debug messages visible on SOP CompleteMovement
|
6 jaren geleden |
UbitUmarov
|
49b4408782
some cleanup
|
6 jaren geleden |
UbitUmarov
|
ce0aa53cc4
let tau do something in avatar MoveToTarget
|
6 jaren geleden |
UbitUmarov
|
b35a10e2be
mantis 8250: try to work around timing issues
|
6 jaren geleden |
UbitUmarov
|
6546ea6da6
mantis 8253: don't let attachments delete remove controls from viewers on crossings.
|
6 jaren geleden |
UbitUmarov
|
f81375cf1e
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
|
7 jaren geleden |
UbitUmarov
|
dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
|
7 jaren geleden |
UbitUmarov
|
c5802c9460
change a few more parcel eject code paths
|
7 jaren geleden |
UbitUmarov
|
1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
|
7 jaren geleden |
UbitUmarov
|
f8cdccc167
a few more changes on entities updates
|
7 jaren geleden |
UbitUmarov
|
9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
|
7 jaren geleden |
UbitUmarov
|
9526a96b4f
some cleanup
|
7 jaren geleden |
UbitUmarov
|
dd7ab862ab
stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
|
7 jaren geleden |