Commit History

Author SHA1 Message Date
  UbitUmarov 7eeaee631d avoid a null ref 6 years ago
  UbitUmarov eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 6 years ago
  UbitUmarov 4d051f3acb add missing folders version 6 years ago
  UbitUmarov 22666ad18a cleanup a bit more 6 years ago
  UbitUmarov fc224b444a avoid some large unnecessary strings 6 years ago
  UbitUmarov 49b4408782 some cleanup 6 years ago
  UbitUmarov ccd47d0cf1 improve LLSDHelpers DeserialiseOSDMap 6 years ago
  UbitUmarov 254b26a7d5 fix merge 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov ccaa7a4a8a save a few lists scaning 8 years ago
  UbitUmarov 2cacd77d41 let FS get a answer to folder uuid.zero, (still seems a no op); send 8 years ago
  UbitUmarov 2c6db4f617 fix a typo 8 years ago
  UbitUmarov 46c55b6fa0 some cleanup on FetchInvDescHandler 8 years ago
  UbitUmarov eaefae7e20 don't loose inventory items when there are bad folders 8 years ago
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 years ago
  UbitUmarov 7fb1063990 dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does 9 years ago
  UbitUmarov aa64d3bb7c dont send of the contents of LinkFolders 9 years ago
  UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue 9 years ago
  UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code 9 years ago
  Oren Hurvitz 14b4d8bad7 Eliminated several warnings 9 years ago
  Diva Canto b5ac0e1ab8 FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often. 9 years ago
  Diva Canto 52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 9 years ago
  Diva Canto ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 9 years ago
  Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). 9 years ago
  Diva Canto 3141664d6b I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 9 years ago
  Diva Canto 8de65a8fb3 Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 9 years ago
  Diva Canto 442c025335 Mantis #7594. Fixing the broken code I just introduced. 9 years ago
  Diva Canto 7b5e97f04f More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 9 years ago
  Diva Canto 7effd3b158 Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness. 9 years ago
  Diva Canto f992ed0f40 Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents 9 years ago