UbitUmarov
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7eeaee631d
avoid a null ref
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6 years ago |
UbitUmarov
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eb5fe57a17
more use of simpler xml encoder on inventory fetch, plus other cosmetics
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6 years ago |
UbitUmarov
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4d051f3acb
add missing folders version
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6 years ago |
UbitUmarov
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22666ad18a
cleanup a bit more
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6 years ago |
UbitUmarov
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fc224b444a
avoid some large unnecessary strings
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6 years ago |
UbitUmarov
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49b4408782
some cleanup
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6 years ago |
UbitUmarov
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ccd47d0cf1
improve LLSDHelpers DeserialiseOSDMap
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6 years ago |
UbitUmarov
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254b26a7d5
fix merge
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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ccaa7a4a8a
save a few lists scaning
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8 years ago |
UbitUmarov
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2cacd77d41
let FS get a answer to folder uuid.zero, (still seems a no op); send
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8 years ago |
UbitUmarov
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2c6db4f617
fix a typo
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8 years ago |
UbitUmarov
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46c55b6fa0
some cleanup on FetchInvDescHandler
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8 years ago |
UbitUmarov
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eaefae7e20
don't loose inventory items when there are bad folders
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8 years ago |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 years ago |
UbitUmarov
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7fb1063990
dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
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9 years ago |
UbitUmarov
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aa64d3bb7c
dont send of the contents of LinkFolders
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9 years ago |
UbitUmarov
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08187cb599
inventory mess return to the state before divas cache issue
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9 years ago |
UbitUmarov
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7841628313
change to avn fecthinventory and webfecth.. code
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9 years ago |
Oren Hurvitz
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14b4d8bad7
Eliminated several warnings
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9 years ago |
Diva Canto
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b5ac0e1ab8
FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
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9 years ago |
Diva Canto
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52d9ea1cee
Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.
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9 years ago |
Diva Canto
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ea5aa82c2c
Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
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9 years ago |
Diva Canto
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bac53387a9
Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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9 years ago |
Diva Canto
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3141664d6b
I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
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9 years ago |
Diva Canto
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8de65a8fb3
Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.
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9 years ago |
Diva Canto
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442c025335
Mantis #7594. Fixing the broken code I just introduced.
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9 years ago |
Diva Canto
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7b5e97f04f
More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders.
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9 years ago |
Diva Canto
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7effd3b158
Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.
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9 years ago |
Diva Canto
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f992ed0f40
Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
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9 years ago |