Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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před 11 roky |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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před 11 roky |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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před 11 roky |
Diva Canto
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c61ff917ef
Authenticate ChildAgentUpdate too.
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před 11 roky |
Melanie
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9e05067a4f
Add AnimState to CADU
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před 12 roky |
Diva Canto
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99623894c7
Commented a couple of verbose debug messages.
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před 13 roky |
Justin Clark-Casey (justincc)
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f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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před 13 roky |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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před 13 roky |
Justin Clark-Casey (justincc)
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b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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před 13 roky |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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před 13 roky |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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před 13 roky |
Diva Canto
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91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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před 13 roky |
Diva Canto
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56df746133
XXX DEBUGGING!
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před 13 roky |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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před 13 roky |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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před 14 roky |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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před 14 roky |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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před 14 roky |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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před 14 roky |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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před 14 roky |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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před 14 roky |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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před 14 roky |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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před 14 roky |
Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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před 14 roky |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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před 14 roky |
Diva Canto
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66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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před 15 roky |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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před 15 roky |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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před 15 roky |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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před 15 roky |
diva
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6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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před 15 roky |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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před 15 roky |